Custom Texture Thread.

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Mr.Enchanter
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Re: Custom Texture Thread.

Post by Mr.Enchanter »

Some stone/post-apoc industrial textures, heavily edited versions of Floor Metal Plate by angelboiii on https://www.filterforge.com/filters/1324.html.

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InsanityBringer
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Re: Custom Texture Thread.

Post by InsanityBringer »

more dumb edits: one thing that vaguely bugged me about the more detailed STAR textures is that they were invariably riddled full of bullet holes, which I found a little weird looking sometimes. here's cleaned up ones of STARG2, STARTAN2, and STARGR2, using stuff from Romero's dump and the alphas:

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I couldn't find clean versions of the brown patches for the most part, so I haven't cleaned that up. The cleaned up glass panel in the small area between the big and small panels on STARGR2 looks a little odd, since I couldn't find a clean version of that, so I had to crudely recolor it from another color.

edit: found the right patch for the mentioned panel in the STARGR2 cleanup, here it is with it applied
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abbuw
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Re: Custom Texture Thread.

Post by abbuw »

Some textures.
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Xaser
 
 
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Re: Custom Texture Thread.

Post by Xaser »

Gez wrote:
Captain J wrote:Checkerskulls! :D
You rang?
Ding-a-ling.

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NachtIntellect
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Re: Custom Texture Thread.

Post by NachtIntellect »

Sgt. Shivers wrote:Image
I put some sliding doors together today.
I love that last door, what's even better is that you can virtually change it to what you want yourself for example if you want the UAC Logo on both sides, just cut out the one from the left and copy and paste it or flip it sideways, if you want a door with no logo, well just flip the one on the right, the possibilities are pretty endless, nice work.
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FuzzballFox
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Re: Custom Texture Thread.

Post by FuzzballFox »

Mmmmm!
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YukiHerz
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Re: Custom Texture Thread.

Post by YukiHerz »

Image
Feel free to use for your commercial/gpl/moose games with or without credit, I don't care.
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Amuscaria
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Re: Custom Texture Thread.

Post by Amuscaria »

Gez wrote:I like checkerboard tiles. I like Heretic and Hexen.

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One tile in the lot doesn't have the checkerboard effect because it didn't look good on them.
The Rave beckons.
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Captain J
 
 
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Re: Custom Texture Thread.

Post by Captain J »

Just think about putting these tiles on your bathroom and make them rave as heck.
Talon1024
 
 
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Re: Custom Texture Thread.

Post by Talon1024 »

Source images for the stuff I've been adding to Freedoom lately, plus some stuff I made, but didn't use.

All of these are based on public domain photographs or resources.

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abbuw
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Re: Custom Texture Thread.

Post by abbuw »

And behold.
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RockstarRaccoon
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Re: Custom Texture Thread.

Post by RockstarRaccoon »

Made some ZHexen stuff today...
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The whole pack, which contains 32 textures of varying sizes and some ACS code to make them break, is here...
https://drive.google.com/open?id=0B469x ... nBveDh3ek0
Last edited by RockstarRaccoon on Thu Mar 16, 2017 4:18 pm, edited 1 time in total.
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Mikk-
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Re: Custom Texture Thread.

Post by Mikk- »

Nice work! I always thought the stained glass textures were lacking in the variety department.
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Captain J
 
 
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Re: Custom Texture Thread.

Post by Captain J »

Those are one big windows to smack and being flaked by shattered glasses with! Now i'm wondering where's the cleric one, but that bishop is doing a good job!

EDIT:
RockstarRaccoon wrote:The Cleric is in the PK3, which contains 32 new window textures, which come in those sizes so you can go apeshit with giant breakable windows. That's supposed to be the Heresiarch, but I guess he needs a couple more details...
Oooh whoops. Sorry about that. I haven't seen the download link below before there... Anyway that's nice edit to make it more looks like Heresiarch!
Last edited by Captain J on Fri Mar 17, 2017 12:20 am, edited 1 time in total.
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RockstarRaccoon
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Re: Custom Texture Thread.

Post by RockstarRaccoon »

The Cleric is in the PK3, which contains 32 new window textures, which come in those sizes so you can go apeshit with giant breakable windows. That's supposed to be the Heresiarch, but I guess he needs a couple more details...

Edit: Here, I fixed that one today.
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