Custom Texture Thread.
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Re: Custom Texture Thread.
Made from ItsNatureToDie's brown Sky8_1 (greyscaled) with background sun (from a Brutal Doom flare) blackened E1 Doom sky, and a random star sky texture (from The Tei Tenga Incident) mixed with some other stuff, and minor edits + Mars from KDIZD, for an E1 sky for my Resurrect Nightmare mod
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Re: Custom Texture Thread.
@XLightningStormL: That is a mighty fine looking sky texture you got there
Recolored a bunch of ids marb textures with the color scheme of the one John Romero unreleased stuff (http://www.doomworld.com/linguica/doom- ... teste.html).
Recolored a bunch of ids marb textures with the color scheme of the one John Romero unreleased stuff (http://www.doomworld.com/linguica/doom- ... teste.html).
- Attachments
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- Id Brown Marb.zip
- (227.53 KiB) Downloaded 72 times
Re: Custom Texture Thread.
More metal textures, this time inspired by RTC-3057:
And here's an alternate version which includes bolts:
And here's an alternate version which includes bolts:
- FuzzballFox
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Re: Custom Texture Thread.
No UAC branded flesh? :V
- EffinghamHuffnagel
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Re: Custom Texture Thread.
And then before using it, add it to ANIMDEFS with "warp texture"FuzzballFox wrote:No UAC branded flesh? :V
Re: Custom Texture Thread.
Some custom doorstops for Hell.
Blood = Red Skull, Water = Blue Skull, and Lava = Yellow Skull. Next, I'm gonna make some door tracks.
EDIT:
This is really just a modified PANBORD2.
EDIT2: Here's a much better one made using SLIME15 and PANBORD2
Blood = Red Skull, Water = Blue Skull, and Lava = Yellow Skull. Next, I'm gonna make some door tracks.
EDIT:
This is really just a modified PANBORD2.
EDIT2: Here's a much better one made using SLIME15 and PANBORD2
- EffinghamHuffnagel
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Re: Custom Texture Thread.
Well, curse me for a fool. I was in such a hurry to post and leave the house, I forgot to add the link to my texture. Worked out for the best since I took the extra time to make more. And then I got a little silly.FuzzballFox wrote:No UAC branded flesh? :V
Edit: I just realized I placed the logos at the height that matches SHAWN1, rather than centering them like NiGHTMARE did. I guess I could re-do them if anyone cares.
Last edited by EffinghamHuffnagel on Thu Jan 26, 2017 12:08 am, edited 1 time in total.
Re: Custom Texture Thread.
The blood is actually totally fabulous. Looks like there's a shining UAC sign behind the bloodfall.
Re: Custom Texture Thread.
Here's my take on them:
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Re: Custom Texture Thread.
Here is some more textures WITH BOOKS!!!!
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- Books n Stuff.zip
- (88.26 KiB) Downloaded 104 times
Re: Custom Texture Thread.
Added some depth to the uac logo.
Did a version where the details are warped to match the skin material so it doesn't look so exact and perfect.
My take on the intestines.
And just to make your eyes bleed...
Did a version where the details are warped to match the skin material so it doesn't look so exact and perfect.
My take on the intestines.
And just to make your eyes bleed...
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Re: Custom Texture Thread.
Ehh more textures of sorts including two extra book shelves I did not think to do last night.
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- More Random Textures.zip
- (76.81 KiB) Downloaded 92 times
- NachtIntellect
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Re: Custom Texture Thread.
These would be great for crushing walls and the like.agaures wrote:Added some depth to the uac logo.
- FireSeraphim
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Re: Custom Texture Thread.
Quoting myself from the Discord server here:
I basically made this thing on a whim. Part of me would sorta love to see a mini-project of sorts where textures from other IDtech 1 games got re-imagined and recreated in the Doom style.This is a door texture I made that's a wee bit inspired by the exit doors from heretic with a small touch of Doom 4 in there