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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

PostPosted: Fri Sep 02, 2011 4:22 pm
by TheDarkArchon
Enjay wrote:Heh, before I read the text I thought it might be the start of a Captain Hook mod. ;)


You see a hook, I saw a tentacle. Clearly you are purer of mind than I am

Mike12 wrote:Update: A bit more progress

Image



That's more like it.

Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

PostPosted: Fri Sep 02, 2011 4:49 pm
by Blue Shadow
That's better, indeed.

Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

PostPosted: Fri Sep 02, 2011 10:06 pm
by ETTiNGRiNDER
Mike12 wrote:Working on the "Vampire Killer" whip from Castlevania.

Awwww yeah. :twisted:

Only suggestion is to have the upgraded flail version too when you finish the regular one (though I know there's a flail sprite out there already).

Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

PostPosted: Sat Sep 03, 2011 7:34 am
by Mike12
ETTiNGRiNDER wrote:
Mike12 wrote:Working on the "Vampire Killer" whip from Castlevania.

Awwww yeah. :twisted:

Only suggestion is to have the upgraded flail version too when you finish the regular one (though I know there's a flail sprite out there already).


Haha yeah, I was planning on that too. (I think Richter's version has the flail at the end)

Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

PostPosted: Sat Sep 03, 2011 11:31 am
by NeuralStunner
Oooh, nice. Whips prites could be handy for a lot of things. *Dons fedora*

Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

PostPosted: Sun Sep 04, 2011 6:57 am
by Mike12
Image

Here's what I have for the second frame of the Vampire Killer.

Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

PostPosted: Sun Sep 04, 2011 7:39 am
by Blox
Fixing the glove up, because big, deformed chunks of colors aren't pretty up close.

Edit: Is that better? EditEdit: DUHH, for some retarded reason I didn't realize that it was wood/whatever.
Well, at least it doesn't look too far off. < Fixed.

Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

PostPosted: Sun Sep 04, 2011 7:43 am
by Tapwave
Blox wrote:Fixing the glove up, because big, deformed chunks of colors aren't pretty up close.

It feels like something is missing under his little finger, like it's completely flat and has no depth, or that it was cut.

Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

PostPosted: Sun Sep 04, 2011 10:18 am
by TerminusEst13
A whip in FPS view? You are a brave, brave man to try it. Kudos.

Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

PostPosted: Sun Sep 04, 2011 1:41 pm
by Blue Shadow
I suggest making the handle a little longer and him grabing it from the middle.

Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

PostPosted: Wed Sep 07, 2011 6:48 am
by FireSeraphim
/Me kisses Mike12's feets.
OH god yes! It won't be too long till someone makes a ricther belmont charather for doom!

Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

PostPosted: Thu Sep 08, 2011 5:21 am
by Mike12
FireSeraphim wrote:/Me kisses Mike12's feets.
OH god yes! It won't be too long till someone makes a ricther belmont charather for doom!


Haha, I actually have plans for a semi-complete Castlevania weapon set. Actually wouldn't be incredibly difficult, the Vampire Killer is probably going to be the hardest out of all of them.

Also, sorry for the delay with the whip; Been a little busy with Dead Island, but I should get back to work on it over this weekend :D.

Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

PostPosted: Tue Sep 13, 2011 2:54 pm
by JustinC
@Mike:
Heh...I am eager to see the whip all done. I managed to pull off a decent looking enemy with whip attack in my mod, and pondered her dropping it and making the whip into a pickup weapon....I know you can get the Actors looking cool with it attacking you- but I was brainstorming the best way to implement the player using such a thing....I sorta have this idea on how it could be done.

Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

PostPosted: Sun Feb 19, 2012 7:43 am
by DOOMGuy007
Mike12 wrote:(Snip. -mgmt)




I don't mean to sound a bit stupid or anything... but HOW do I insert these sprites in a game? And how do I create HUD messages and such and the indicator for ammo and how it fires and stuff. I know it's very complicated to do all of that... but if someone can explain to me.. I'd appreciate it. Because I really want to create some maps in DOOM Builder 2. And then some weapons.. and include some monsters and maybe have a few new monsters and such. But if someone can explain...

I will be :-) and listening...

Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

PostPosted: Sun Feb 19, 2012 9:53 am
by Tapwave
DID YOU REALLY NEED TO QUOTE THE WHOLE GODDAMN POST JUST TO SAY THIS?

Sorry for size.