Mike12's Resources - Blood-style Revolver, 12/4/2016

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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby TheDarkArchon » Fri Sep 02, 2011 4:22 pm

Enjay wrote:Heh, before I read the text I thought it might be the start of a Captain Hook mod. ;)


You see a hook, I saw a tentacle. Clearly you are purer of mind than I am

Mike12 wrote:Update: A bit more progress

Image



That's more like it.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Blue Shadow » Fri Sep 02, 2011 4:49 pm

That's better, indeed.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby ETTiNGRiNDER » Fri Sep 02, 2011 10:06 pm

Mike12 wrote:Working on the "Vampire Killer" whip from Castlevania.

Awwww yeah. :twisted:

Only suggestion is to have the upgraded flail version too when you finish the regular one (though I know there's a flail sprite out there already).
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Mike12 » Sat Sep 03, 2011 7:34 am

ETTiNGRiNDER wrote:
Mike12 wrote:Working on the "Vampire Killer" whip from Castlevania.

Awwww yeah. :twisted:

Only suggestion is to have the upgraded flail version too when you finish the regular one (though I know there's a flail sprite out there already).


Haha yeah, I was planning on that too. (I think Richter's version has the flail at the end)
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby NeuralStunner » Sat Sep 03, 2011 11:31 am

Oooh, nice. Whips prites could be handy for a lot of things. *Dons fedora*
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Mike12 » Sun Sep 04, 2011 6:57 am

Image

Here's what I have for the second frame of the Vampire Killer.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Blox » Sun Sep 04, 2011 7:39 am

Fixing the glove up, because big, deformed chunks of colors aren't pretty up close.

Edit: Is that better? EditEdit: DUHH, for some retarded reason I didn't realize that it was wood/whatever.
Well, at least it doesn't look too far off. < Fixed.
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Last edited by Blox on Sun Sep 04, 2011 9:12 am, edited 2 times in total.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Tapwave » Sun Sep 04, 2011 7:43 am

Blox wrote:Fixing the glove up, because big, deformed chunks of colors aren't pretty up close.

It feels like something is missing under his little finger, like it's completely flat and has no depth, or that it was cut.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby TerminusEst13 » Sun Sep 04, 2011 10:18 am

A whip in FPS view? You are a brave, brave man to try it. Kudos.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Blue Shadow » Sun Sep 04, 2011 1:41 pm

I suggest making the handle a little longer and him grabing it from the middle.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby FireSeraphim » Wed Sep 07, 2011 6:48 am

/Me kisses Mike12's feets.
OH god yes! It won't be too long till someone makes a ricther belmont charather for doom!
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Mike12 » Thu Sep 08, 2011 5:21 am

FireSeraphim wrote:/Me kisses Mike12's feets.
OH god yes! It won't be too long till someone makes a ricther belmont charather for doom!


Haha, I actually have plans for a semi-complete Castlevania weapon set. Actually wouldn't be incredibly difficult, the Vampire Killer is probably going to be the hardest out of all of them.

Also, sorry for the delay with the whip; Been a little busy with Dead Island, but I should get back to work on it over this weekend :D.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby JustinC » Tue Sep 13, 2011 2:54 pm

@Mike:
Heh...I am eager to see the whip all done. I managed to pull off a decent looking enemy with whip attack in my mod, and pondered her dropping it and making the whip into a pickup weapon....I know you can get the Actors looking cool with it attacking you- but I was brainstorming the best way to implement the player using such a thing....I sorta have this idea on how it could be done.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby DOOMGuy007 » Sun Feb 19, 2012 7:43 am

Mike12 wrote:(Snip. -mgmt)




I don't mean to sound a bit stupid or anything... but HOW do I insert these sprites in a game? And how do I create HUD messages and such and the indicator for ammo and how it fires and stuff. I know it's very complicated to do all of that... but if someone can explain to me.. I'd appreciate it. Because I really want to create some maps in DOOM Builder 2. And then some weapons.. and include some monsters and maybe have a few new monsters and such. But if someone can explain...

I will be :-) and listening...
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Tapwave » Sun Feb 19, 2012 9:53 am

DID YOU REALLY NEED TO QUOTE THE WHOLE GODDAMN POST JUST TO SAY THIS?

Sorry for size.
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