Mike12's Resources - Blood-style Revolver, 12/4/2016

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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Xaser » Mon Aug 29, 2011 1:02 am

@Mike12: Mighty thanks, sir! That will be useful indeed -- :D

I did clean up the sprites just a bit, to hammer out some of the jagged pixel areas:
Image

Otherwise, great stuff! I'll put your name in the credits right away.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby NeuralStunner » Mon Aug 29, 2011 1:20 am

Beautiful. =:)

Awesome collab, guys.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Mike12 » Mon Aug 29, 2011 7:27 am

Xaser wrote:@Mike12: Mighty thanks, sir! That will be useful indeed -- :D

I did clean up the sprites just a bit, to hammer out some of the jagged pixel areas:
Image

Otherwise, great stuff! I'll put your name in the credits right away.


Haha, no problem. Trying make legit Hacx hands without the obvious Doom hand look was a fun challenge.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Siggi » Thu Sep 01, 2011 12:40 pm

This looks very weird to me, like that thing on the back of the uzi should be digging into the wrist.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby HellCattX » Thu Sep 01, 2011 3:49 pm

no it shouldn't, thats the folding stock and thats about how it would look,
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Siggi » Fri Sep 02, 2011 6:11 am

Even in your "example" the folding stock is on the inside of the girl's wrist.
I'm not saying there shouldn't be a folding stock on the gun, I'm saying it's positioned in an awkward way. It reminds me of when you have two intersecting models, but without any clipping. So the one model hovers awkwardly over the other.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Blox » Fri Sep 02, 2011 10:37 am

Hm, what about a more rough glove?
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby NeuralStunner » Fri Sep 02, 2011 10:49 am

It looks to me like the arm is going down and to the right, with the wrist turned slightly to keep the gun pointed at the stuff that must die.

But it doesn't appear to be held at full arm's lngth, otherwise you'd see a bit more of that arm, and the gun would be farther away. (I don't recall seeing any FPS character hold guns at arm's length.)
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Mike12 » Fri Sep 02, 2011 11:42 am

Image

Working on the "Vampire Killer" whip from Castlevania. Still very early progress, but I thought i'd see if anyone has some feedback/suggestions.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby TheDarkArchon » Fri Sep 02, 2011 11:46 am

Looks closer to a tentacle that a whip at the moment. Maybe it's just me.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Tapwave » Fri Sep 02, 2011 1:03 pm

Isn't the vampire Killer leather-brown?
Or is it made of a chain? I think it depends on the power level, but i don't remember the VH being black.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Mike12 » Fri Sep 02, 2011 1:25 pm

terranova wrote:Isn't the vampire Killer leather-brown?
Or is it made of a chain? I think it depends on the power level, but i don't remember the VH being black.


Yeah, that's going to be fixed later on.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Blue Shadow » Fri Sep 02, 2011 2:11 pm

TheDarkArchon wrote:Looks closer to a tentacle that a whip at the moment. Maybe it's just me.

Maybe a small part of the handle needs to be visble and thoes details in the whip (I don't know what they're called) need to be less blurier (Sharper).

VKILRA0-wip6_.PNG
Also, check this for reference.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Enjay » Fri Sep 02, 2011 2:25 pm

Heh, before I read the text I thought it might be the start of a Captain Hook mod. ;)
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Mike12 » Fri Sep 02, 2011 3:01 pm

Enjay wrote:Heh, before I read the text I thought it might be the start of a Captain Hook mod. ;)


Haha.

Blue Shadow wrote:
TheDarkArchon wrote:Looks closer to a tentacle that a whip at the moment. Maybe it's just me.

Maybe a small part of the handle needs to be visble and thoes details in the whip (I don't know what they're called) need to be less blurier (Sharper).

VKILRA0-wip6_.PNG
Also, check this for reference.


Yeah, I'll be sure to add in those thatch details and make the handle more prominent.

Update: A bit more progress

Image
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