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Re: Mike12's Resources - UPDATE: Pump Action GL, 15/8/11

PostPosted: Fri Aug 26, 2011 12:31 pm
by Mike12
Image

Angled version of my marine rifle that I'm working on.

Re: Mike12's Resources - UPDATE: Angled Marine Rifle, 26/8/1

PostPosted: Fri Aug 26, 2011 1:40 pm
by Mike12
Added the finished version of the angled marine rifle to the first page.

Re: Mike12's Resources - UPDATE: Angled Marine Rifle, 26/8/1

PostPosted: Fri Aug 26, 2011 2:50 pm
by SamVision
Looks amazing but I have to say the muzzle flash is not very good.

Re: Mike12's Resources - UPDATE: Angled Marine Rifle, 26/8/1

PostPosted: Fri Aug 26, 2011 3:02 pm
by NeuralStunner
SamVision wrote:Looks amazing but I have to say the muzzle flash is not very good.
I've seen much worse.

Re: Mike12's Resources - UPDATE: Angled Marine Rifle, 26/8/1

PostPosted: Fri Aug 26, 2011 3:04 pm
by Mike12
Haha, it isn't the best muzzle flash, but it suits the gun for now.

Re: Mike12's Resources - UPDATE: Angled Marine Rifle, 26/8/1

PostPosted: Sat Aug 27, 2011 1:34 pm
by Mike12
Image

Just a little thing I started working on today :D

(Credits: 3D Realms)

Re: Mike12's Resources - UPDATE: Angled Marine Rifle, 26/8/1

PostPosted: Sat Aug 27, 2011 1:47 pm
by Tapwave
Mike12 wrote:Image

Just a little thing I started working on today :D

(Credits: 3D Realms)

Chaingunade?

Re: Mike12's Resources - UPDATE: Angled Marine Rifle, 26/8/1

PostPosted: Sat Aug 27, 2011 1:51 pm
by Mike12
terranova wrote:
Mike12 wrote:Image

Just a little thing I started working on today :D

(Credits: 3D Realms)

Chaingunade?


Haha. How it works is up for interpretation by whoever uses it. I imagine it would be a quicker-firing grenade launcher that can also fire about 4 grenades in rapid succession with alt-fire.

Re: Mike12's Resources - UPDATE: Angled Marine Rifle, 26/8/1

PostPosted: Sat Aug 27, 2011 1:54 pm
by Tapwave
Mike12 wrote:
terranova wrote:
Mike12 wrote:Image

Just a little thing I started working on today :D

(Credits: 3D Realms)

Chaingunade?


Haha. How it works is up for interpretation by whoever uses it. I imagine it would be a quicker-firing grenade launcher that can also fire about 4 grenades in rapid succession with alt-fire.


I would totally code that once it's finished.

Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

PostPosted: Sat Aug 27, 2011 2:59 pm
by Mike12
Finished the rotary grenade-launcher and added it to the front page!

Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

PostPosted: Sat Aug 27, 2011 3:15 pm
by Tapwave
Mike12 wrote:Finished the rotary grenade-launcher and added it to the front page!

I'll get working on this tomorrow.

Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

PostPosted: Sat Aug 27, 2011 4:14 pm
by HellCattX
Looks like something i was working on Eon's ago lol, yours looks better, heh.
Image

Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

PostPosted: Sun Aug 28, 2011 5:33 am
by Tapwave

Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

PostPosted: Sun Aug 28, 2011 6:10 am
by PillowBlaster
I can only say that I am very interested in this thing, hehe. Keep up the good work!

Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

PostPosted: Sun Aug 28, 2011 6:26 am
by Mike12


That's pretty awesome! But is it possible for it to be more to the side of the screen (just enough to the side so the strap appears to be going off-screen [the sprite being locked exactly at the very edge of the screen]), and the grenades coming from that angle?