Mike12's Resources - Blood-style Revolver, 12/4/2016

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Re: Mike12's Resources - UPDATE: Pump Action GL, 15/8/11

Postby Mike12 » Fri Aug 26, 2011 12:31 pm

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Angled version of my marine rifle that I'm working on.
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Re: Mike12's Resources - UPDATE: Angled Marine Rifle, 26/8/1

Postby Mike12 » Fri Aug 26, 2011 1:40 pm

Added the finished version of the angled marine rifle to the first page.
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Re: Mike12's Resources - UPDATE: Angled Marine Rifle, 26/8/1

Postby SamVision » Fri Aug 26, 2011 2:50 pm

Looks amazing but I have to say the muzzle flash is not very good.
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Re: Mike12's Resources - UPDATE: Angled Marine Rifle, 26/8/1

Postby NeuralStunner » Fri Aug 26, 2011 3:02 pm

SamVision wrote:Looks amazing but I have to say the muzzle flash is not very good.
I've seen much worse.
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Re: Mike12's Resources - UPDATE: Angled Marine Rifle, 26/8/1

Postby Mike12 » Fri Aug 26, 2011 3:04 pm

Haha, it isn't the best muzzle flash, but it suits the gun for now.
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Re: Mike12's Resources - UPDATE: Angled Marine Rifle, 26/8/1

Postby Mike12 » Sat Aug 27, 2011 1:34 pm

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Just a little thing I started working on today :D

(Credits: 3D Realms)
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Re: Mike12's Resources - UPDATE: Angled Marine Rifle, 26/8/1

Postby Tapwave » Sat Aug 27, 2011 1:47 pm

Mike12 wrote:Image

Just a little thing I started working on today :D

(Credits: 3D Realms)

Chaingunade?
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Re: Mike12's Resources - UPDATE: Angled Marine Rifle, 26/8/1

Postby Mike12 » Sat Aug 27, 2011 1:51 pm

terranova wrote:
Mike12 wrote:Image

Just a little thing I started working on today :D

(Credits: 3D Realms)

Chaingunade?


Haha. How it works is up for interpretation by whoever uses it. I imagine it would be a quicker-firing grenade launcher that can also fire about 4 grenades in rapid succession with alt-fire.
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Re: Mike12's Resources - UPDATE: Angled Marine Rifle, 26/8/1

Postby Tapwave » Sat Aug 27, 2011 1:54 pm

Mike12 wrote:
terranova wrote:
Mike12 wrote:Image

Just a little thing I started working on today :D

(Credits: 3D Realms)

Chaingunade?


Haha. How it works is up for interpretation by whoever uses it. I imagine it would be a quicker-firing grenade launcher that can also fire about 4 grenades in rapid succession with alt-fire.


I would totally code that once it's finished.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Mike12 » Sat Aug 27, 2011 2:59 pm

Finished the rotary grenade-launcher and added it to the front page!
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Tapwave » Sat Aug 27, 2011 3:15 pm

Mike12 wrote:Finished the rotary grenade-launcher and added it to the front page!

I'll get working on this tomorrow.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby HellCattX » Sat Aug 27, 2011 4:14 pm

Looks like something i was working on Eon's ago lol, yours looks better, heh.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Tapwave » Sun Aug 28, 2011 5:33 am

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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby PillowBlaster » Sun Aug 28, 2011 6:10 am

I can only say that I am very interested in this thing, hehe. Keep up the good work!
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Mike12 » Sun Aug 28, 2011 6:26 am



That's pretty awesome! But is it possible for it to be more to the side of the screen (just enough to the side so the strap appears to be going off-screen [the sprite being locked exactly at the very edge of the screen]), and the grenades coming from that angle?
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