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Re: Mike12's Resources - Centered Duke3D Ripper, 11/6/2016

Posted: Sun Nov 06, 2016 6:37 pm
by Mike12
Despite the inactivity, I'm always working on/sitting on something - here's a bunch of new assets.

M41A Pulse Rifle (Centered)
Image
Originally done for Sink's Aliens mod

Centered SW Riotgun
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Credits Pictured

Centered Duke3D Ripper
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Credits Pictured

Space Pistol
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Formerly for Forsaken Planet, but I've since redesigned that pistol - so I'm releasing the old version now.

Re: Mike12's Resources - Centered Duke3D Ripper, 11/6/2016

Posted: Sun Nov 06, 2016 6:59 pm
by Carbine Dioxide
ooh, I will definitely play with that centered Ripper and SW shotgun at some point.

Re: Mike12's Resources - Centered Duke3D Ripper, 11/6/2016

Posted: Mon Nov 07, 2016 4:16 pm
by HavoX
Nice. The ripper should come in handy in the future... ;)

Re: Mike12's Resources - Centered Duke3D Ripper, 11/6/2016

Posted: Tue Nov 08, 2016 6:59 am
by Gothic
I absolutely love that centered Pulse Rifle.

Re: Mike12's Resources - Centered Duke3D Ripper, 11/6/2016

Posted: Wed Nov 09, 2016 1:55 pm
by ThrashfanBert1994
how about berreta in center and m16 as well, hehehe

Re: Mike12's Resources - Centered Duke3D Ripper, 11/6/2016

Posted: Thu Nov 10, 2016 10:45 pm
by Caligari87
Was actually about to ask that myself. The Beretta sprites would be perfect for a weapon mod I'm working on, but I too need a centered version for some particular states. Maybe a couple "transition" frames from angled to centered?

8-)

Re: Mike12's Resources - Centered Duke3D Ripper, 11/6/2016

Posted: Thu Nov 10, 2016 11:09 pm
by Carbine Dioxide
Chronoteeth has made a centered M9 with Mike 12's angled and reload sprites in mind. I'll try to look for them tomorrow, unless Chronoteeth beats me to it.

Re: Mike12's Resources - Centered Duke3D Ripper, 11/6/2016

Posted: Tue Nov 22, 2016 10:17 pm
by ThrashfanBert1994
true, i am not the best on spriting, i am trying

Re: Mike12's Resources - Centered Duke3D Ripper, 11/6/2016

Posted: Tue Nov 22, 2016 11:34 pm
by Slax
Oh snap. That pulse rifle's all kinds of sweet. Great base for frankensteining. Hmm...

Re: Mike12's Resources - Blood-style Revolver, 12/4/2016

Posted: Sun Dec 04, 2016 3:54 pm
by Mike12
Image

Finished my Blood-style revolver for now.

Re: Mike12's Resources - Blood-style Revolver, 12/4/2016

Posted: Sun Dec 04, 2016 7:27 pm
by Xaser
Without exaggeration, that is easily one of the finest sprites I've seen posted on these boards.

I'm tempted to figure out how to mod Blood just to put this in the game. It fits 100%.

Re: Mike12's Resources - Blood-style Revolver, 12/4/2016

Posted: Sun Dec 04, 2016 8:00 pm
by Mike12
Xaser wrote:Without exaggeration, that is easily one of the finest sprites I've seen posted on these boards.

I'm tempted to figure out how to mod Blood just to put this in the game. It fits 100%.
Thanks a ton, I'm really glad to hear that! I always wondered why Caleb didn't have an old-west style revolver in his arsenal given his profession, so that's part of the reason I started playing with this.

Re: Mike12's Resources - Blood-style Revolver, 12/4/2016

Posted: Sun Dec 04, 2016 8:39 pm
by Captain J
Xaser wrote:I'm tempted to figure out how to mod Blood just to put this in the game. It fits 100%.
If it has more clay look into it, that would fit with blood much, much more! Excellent work once again, mike!

Also it's shame that i haven't seen your thread often!

Re: Mike12's Resources - Blood-style Revolver, 12/4/2016

Posted: Sun Dec 04, 2016 11:17 pm
by Mike12
Captain J wrote:If it has more clay look into it, that would fit with blood much, much more! Excellent work once again, mike!

Also it's shame that i haven't seen your thread often!
Actually, all evidence points to Blood's weapons being drawn, digitized, or modeled - not made of clay. Only the monsters/characters are clay as far as I know.

Re: Mike12's Resources - Blood-style Revolver, 12/4/2016

Posted: Sun Dec 04, 2016 11:27 pm
by The Zombie Killer
Xaser wrote:Without exaggeration, that is easily one of the finest sprites I've seen posted on these boards.

I'm tempted to figure out how to mod Blood just to put this in the game. It fits 100%.
QAVEDIT tool from the Blood alpha
Video showing usage
this is useful too

You're on your own from there.