Mike12's Resources - Blood-style Revolver, 12/4/2016

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!

Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Postby Hellser » Sun Mar 02, 2014 9:52 pm

Mike12 wrote:No need for passive-aggressive shit, guys. At any rate, I'm working on a version for BDSE (and tweaking the sprite a little bit more to fix a couple issues i missed, so be on the look out for that) - Mark might be a fartknocker, but SigFloyd's alterations to the mod still make it pretty darn fun.


Pass my good fortune to SigFloyd then. He's doing a damn good job.
User avatar
Hellser
Remember Citadel
Global Moderator
 
Joined: 25 Jun 2006
Location: Citadel Station
Discord: Hellser#8156
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: ATI/AMD with Vulkan Support

Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Postby Hellstorm Archon » Mon Mar 03, 2014 5:14 am

Hellser wrote:
Mike12 wrote:No need for passive-aggressive shit, guys. At any rate, I'm working on a version for BDSE (and tweaking the sprite a little bit more to fix a couple issues i missed, so be on the look out for that) - Mark might be a fartknocker, but SigFloyd's alterations to the mod still make it pretty darn fun.


Pass my good fortune to SigFloyd then. He's doing a damn good job.


Agreed. Now, let us forget about the original BD and focus on BDSE. The old BD was pretty boring, anyway.
User avatar
Hellstorm Archon
Will debase self for street cred.
 
Joined: 25 Oct 2010
Location: 404 Error- Location of User Not Found
Discord: Man of Doom#4046

Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Postby Mike12 » Mon Mar 03, 2014 2:46 pm

Updated the rifle sheet - fixed the rail appearing a bit offcenter on the left side the gun, cleaned up some anti-aliasing, and added a couple more extra things for ease-of-use.
User avatar
Mike12
Horror fanatic
 
Joined: 13 May 2011

Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Postby NeuralStunner » Mon Mar 03, 2014 5:19 pm

I like it! Aside from the very dark back areas on the reloading frames. That looks very strange to me.
User avatar
NeuralStunner
I'll Get By
 
 
 
Joined: 21 Jul 2009
Location: Indiana, USA
Discord: NeuralStunner#1293
Operating System: Windows Vista/7/2008 64-bit

Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Postby Hexereticdoom » Sun Jan 04, 2015 6:12 pm

Hi there!

With your permission Mike12, I'm gonna borrow this sprites as a base for makin' a new and powerful weapon for next update of my customized WOS version:

Image
Image

It's going to be way cool! 8-)
User avatar
Hexereticdoom
Don't make me angry or I'll bite you! Heheheee...
 
Joined: 08 Aug 2013
Location: Spain
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Postby cem26 » Sun Jan 11, 2015 9:52 am

i dont get it HOW I CAN USE THESE files in game ?
User avatar
cem26
 
Joined: 07 Jan 2015
Location: i will ask somebody ''where i am?!''

Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Postby YukiHerz » Sun Jan 11, 2015 10:28 am

User avatar
YukiHerz
Expensive pasta dude
 
Joined: 03 Dec 2013
Location: Where corruption is redefined daily.
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: Intel (Legacy GZDoom)

Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Postby cem26 » Sun Jan 11, 2015 10:56 am

too hard but i will try it
User avatar
cem26
 
Joined: 07 Jan 2015
Location: i will ask somebody ''where i am?!''

Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Postby wildweasel » Sun Jan 11, 2015 11:04 am

cem26 wrote:too hard but i will try it

Try this, too.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 16 Jul 2003

Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Postby cem26 » Sun Jan 11, 2015 11:24 am

wildweasel wrote:
cem26 wrote:too hard but i will try it

Try this, too.


wildweasel am waiting your answer :I

viewtopic.php?f=4&t=34585&p=806907#p806907
User avatar
cem26
 
Joined: 07 Jan 2015
Location: i will ask somebody ''where i am?!''

Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Postby wildweasel » Sun Jan 11, 2015 11:29 am

cem26 wrote:wildweasel am waiting your answer :I

viewtopic.php?f=4&t=34585&p=806907#p806907

To what? That's not a question.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 16 Jul 2003

Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Postby TheBadHustlex » Sun Jan 11, 2015 11:35 am

cem26 wrote:i dont get it HOW I CAN USE THESE files in game ?


1) Split the graphics into individual sprites.
2) Import them into a WAD/pk3
3) Program the weapons.
User avatar
TheBadHustlex
Better than stalin.
 
Joined: 03 Oct 2013
Location: 'stria

Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Postby Kefka » Sun Jan 24, 2016 10:44 pm

I am very sorry to bump this a year later, but can I use this in my mod?
Kefka
 
Joined: 10 Jan 2016

Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Postby Dynamo » Mon Jan 25, 2016 1:19 pm

yeah. these resources are in the.... resources forum, for a reason. just give credit where credit is due.
User avatar
Dynamo
It's a jungle out there.
 
Joined: 07 Jun 2008
Location: Lygon Street, Carlton

Re: Mike12's Resources - UAC Assault Rifle V2, 3/1/14

Postby Rokim21 » Tue Apr 26, 2016 1:55 pm

The alpha shotgun not are vented!



Image
User avatar
Rokim21
 
Joined: 12 Apr 2016
Discord: Rokim21#6086
Github ID: Rokim21
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: Intel (Legacy GZDoom)

PreviousNext

Return to Resources

Who is online

Users browsing this forum: No registered users and 3 guests