And oh, you guessed it.

heybrah
Blox wrote:For widescreen, try 420x240?
And oh, you guessed it.
heybrah
NeuralStunner wrote:OMGHOLYSHITDOWANT.
Make sure to keep a handless version, too.
You guys did a great job with the shiny metal look, but I think axes are typically more matte. Or at least a bit more "brushed steel" than "chrome".![]()
For best widescreen support, assume a 400x200 area. That's a little wider than required, but gives you some room to play with offsets (and get a super-smooth animation).
Yeah, the hand being that close means you wouldn't do much damage. I ought to be able to give a proper sciency explanation... something to do with weight and centrifugal force, or leverage?Enjay wrote:The hand looks a little close to the axehead for normal axe use. Than again, I don't suppose that chopping up bad guys is particularly normal axe use.
amv2k9 wrote:Yeah, the hand being that close means you wouldn't do much damage. I ought to be able to give a proper sciency explanation... something to do with weight and centrifugal force, or leverage?Enjay wrote:The hand looks a little close to the axehead for normal axe use. Than again, I don't suppose that chopping up bad guys is particularly normal axe use.
Mike12 wrote:Well, shit. I kinda just finished it before getting the chance to read this.
Blox wrote:Mike12 wrote:Well, shit. I kinda just finished it before getting the chance to read this.
Actually, I'm pretty sure you can slide the hand downwards in the middle of a pull-back animation.(In fact, just tried it - kind of works.)
Also, ohahaha - I see my monstro hand in there.
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