Mike12's Resources - Blood-style Revolver, 12/4/2016

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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Blox » Mon Apr 30, 2012 12:06 pm

For widescreen, try 420x240?

And oh, you guessed it.
Image
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby PillowBlaster » Mon Apr 30, 2012 12:14 pm

Looks pretty cool!

And about blowing off dust from thread... I wonder if you or anyone could make two extra frames for that rotary GL you made? I always thought it could have some smoother animation. (Especially that I already use it. :P)
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Mike12 » Mon Apr 30, 2012 1:01 pm

Blox wrote:For widescreen, try 420x240?

And oh, you guessed it.
Image
heybrah


Ah, nice, will try that out.

Image
Also, put a hand on that improved version and evened out the shading on the blade and the handle (also made the blade less square and more axe-like)
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby NeuralStunner » Mon Apr 30, 2012 2:18 pm

OMGHOLYSHITDOWANT.

Make sure to keep a handless version, too. ;)

You guys did a great job with the shiny metal look, but I think axes are typically more matte. Or at least a bit more "brushed steel" than "chrome". :P

For best widescreen support, assume a 400x200 area. That's a little wider than required, but gives you some room to play with offsets (and get a super-smooth animation).
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Mike12 » Mon Apr 30, 2012 3:21 pm

NeuralStunner wrote:OMGHOLYSHITDOWANT.

Make sure to keep a handless version, too. ;)

You guys did a great job with the shiny metal look, but I think axes are typically more matte. Or at least a bit more "brushed steel" than "chrome". :P

For best widescreen support, assume a 400x200 area. That's a little wider than required, but gives you some room to play with offsets (and get a super-smooth animation).


Yeah, no worries, I updated the handless one too. And yeah, might tinker with the axe blade's texture a little bit more, it looks a tad plasticky at the moment.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Enjay » Mon Apr 30, 2012 3:34 pm

The hand looks a little close to the axehead for normal axe use. Than again, I don't suppose that chopping up bad guys is particularly normal axe use.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby amv2k9 » Mon Apr 30, 2012 4:45 pm

Enjay wrote:The hand looks a little close to the axehead for normal axe use. Than again, I don't suppose that chopping up bad guys is particularly normal axe use.
Yeah, the hand being that close means you wouldn't do much damage. I ought to be able to give a proper sciency explanation... something to do with weight and centrifugal force, or leverage? :lol:
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Mike12 » Mon Apr 30, 2012 5:24 pm

amv2k9 wrote:
Enjay wrote:The hand looks a little close to the axehead for normal axe use. Than again, I don't suppose that chopping up bad guys is particularly normal axe use.
Yeah, the hand being that close means you wouldn't do much damage. I ought to be able to give a proper sciency explanation... something to do with weight and centrifugal force, or leverage? :lol:


Well, shit. I kinda just finished it before getting the chance to read this.
http://www.mediafire.com/?1axl6esgz54jb3b

Does come with the necessarry files to make a handless version though
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Re: Mike12's Resources - UPDATE: Axe, 30/4/12

Postby ChronoSeth » Mon Apr 30, 2012 9:10 pm

Well, the hand being there makes perfect sense for an idle frame.

Hm... that handle and shading on the metal would be great for a scythe/sickle...
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Blox » Mon Apr 30, 2012 11:14 pm

Mike12 wrote:Well, shit. I kinda just finished it before getting the chance to read this.

Actually, I'm pretty sure you can slide the hand downwards in the middle of a pull-back animation. :p (In fact, just tried it - kind of works.)

Also, ohahaha - I see my monstro hand in there.
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Re: Mike12's Resources - UPDATE: Axe, 30/4/12

Postby HellCattX » Tue May 01, 2012 12:56 am

almost makes me wanna attemp a Firemans axe, unless there is one out there already.
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Re: Mike12's Resources - UPDATE: Rotary GL, 27/8/11

Postby Mike12 » Tue May 01, 2012 5:20 am

Blox wrote:
Mike12 wrote:Well, shit. I kinda just finished it before getting the chance to read this.

Actually, I'm pretty sure you can slide the hand downwards in the middle of a pull-back animation. :p (In fact, just tried it - kind of works.)

Also, ohahaha - I see my monstro hand in there.


Haha indeed, I thought that arm looked like your style! Also, if you can post the slid-downward hand frames, I can put it in later when I get back from school.
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Re: Mike12's Resources - UPDATE: Axe, 30/4/12

Postby Blox » Tue May 01, 2012 8:20 am

I would, but I'm afraid they're a bit too messed up for me to really want to work with. (Boy do I have a sleepy+lazy day today.)

But as far as I can see, you're applying transformations to them. (Rotating, etc.)
In which case you might want to try this.
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Re: Mike12's Resources - UPDATE: Axe, 30/4/12

Postby Enjay » Tue May 01, 2012 11:23 am

Blox wrote: try this.

:shock:
I've been looking for a program that can do that for ages. Thank you.
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Re: Mike12's Resources - UPDATE: Axe, 30/4/12

Postby Blox » Tue May 01, 2012 11:39 am

Oh yeah, forgot to mention that "Scale3xHQ" & "Best Fit Wide" usually performs pretty good in that.

Though personally I find that "No Scaling" & "Best Fit Wide" provides the best results.
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