Hi-res (2x) ZDoom/IDE Icon (good for Vista/7)

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Minigunner
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Hi-res (2x) ZDoom/IDE Icon (good for Vista/7)

Post by Minigunner »

Zdoom_2x.png
Zdoom_2x.png (8.31 KiB) Viewed 1751 times
'Nuff said. Pixel edited with MSPaint and polished with GIMP (although it looks a little clay-like :|). I hope I don't have to resize to 128x128. Doom palette for convenience.
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Re: Hi-res (2x) ZDoom/IDE Icon (good for Vista/7)

Post by NeuralStunner »

Minigunner wrote:(although it looks a little clay-like :|)
Blame Id for using exactly that for a base. :P
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Re: Hi-res (2x) ZDoom/IDE Icon (good for Vista/7)

Post by Minigunner »

Yeah, I know about that. I was gonna refer to a frontal image of the clay model, but then I figured that there wasn't a lot of detail, but I did refer to the Doom title art for the helmet details (read: forehead vent, side exhausts and air intake below the visor), but anything else, I just studied carefully.
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Re: Hi-res (2x) ZDoom/IDE Icon (good for Vista/7)

Post by NeuralStunner »

Looks pretty good. Although the bottom right of his toes should be rounded 'stead of squared.
Sodaholic
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Re: Hi-res (2x) ZDoom/IDE Icon (good for Vista/7)

Post by Sodaholic »

Looks nice! :) My only suggestion would be to realign it so that Doomguy himself is centered, not the whole image. (he looks a little to the left)
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Re: Hi-res (2x) ZDoom/IDE Icon (good for Vista/7)

Post by TheMistress »

Minigunner wrote:
Zdoom_2x.png
'Nuff said. Pixel edited with MSPaint and polished with GIMP (although it looks a little clay-like :|). I hope I don't have to resize to 128x128. Doom palette for convenience.
Why don't you make the full doom marine sprites in Hi-Res :o?
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Re: Hi-res (2x) ZDoom/IDE Icon (good for Vista/7)

Post by Mikk- »

Because that would take a VERY long time, and it wouldn't be easy. :|
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Re: Hi-res (2x) ZDoom/IDE Icon (good for Vista/7)

Post by Enjay »

8thMonth and Mr.J released a file called "big sprites" a while back that has an enlarged player and a few other sprites too.
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DaMan
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Re: Hi-res (2x) ZDoom/IDE Icon (good for Vista/7)

Post by DaMan »

Made a working ico and exe (renamed to avoid icon cache).
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Re: Hi-res (2x) ZDoom/IDE Icon (good for Vista/7)

Post by Minigunner »

I realized that the canvas size should be 128x128, because the way it is now, it could end up downsized to 64x64.
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Re: Hi-res (2x) ZDoom/IDE Icon (good for Vista/7)

Post by Enjay »

As a matter of interest, how do programs with large icons fare on Win XP or other platforms that aren't Win7/Vista? If it makes them incompatible, then this obviously wouldn't be suitable for inclusion in the main distributable EXE.
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Re: Hi-res (2x) ZDoom/IDE Icon (good for Vista/7)

Post by Hellser »

If they use the .ico setup, it can be scaled down to 16x16 without losing much quality. There's even a website that does such conversions with PNGs and keep the quality of the picture. :)

So either way, a high-res picture (if scaled correctly) will look fine on Windows XP (32x32).
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Re: Hi-res (2x) ZDoom/IDE Icon (good for Vista/7)

Post by Bio Hazard »

To add to the high-res pile, I put together a ZDL3 version of the ZDL4 SVG icon for you guys. Hand-coded as always. It's designed for 64x64px and up. :)
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zdl3_hi-res.zip
Vector ZDL3 icon. (SVG)
(788 Bytes) Downloaded 85 times
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Re: Hi-res (2x) ZDoom/IDE Icon (good for Vista/7)

Post by Enjay »

Hellser wrote:If they use the .ico setup, it can be scaled down to 16x16 without losing much quality. There's even a website that does such conversions with PNGs and keep the quality of the picture. :)

So either way, a high-res picture (if scaled correctly) will look fine on Windows XP (32x32).
OK, I just wondered because I remember a little while back there were some people trying to get a game (I forget which one) to run on an older OS and it turned out that the only thing preventing it running was the hi-res icon. Replace that and the game worked. Leave it and it wouldn't run.
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Re: Hi-res (2x) ZDoom/IDE Icon (good for Vista/7)

Post by DaMan »

Wikipedia wrote:Windows XP, by default, employs 48×48 pixel icons in Windows Explorer. Windows XP can be forced to use icons as large as 256×256 by modifying the Shell icon size value but this would cause all 32×32 sized icons throughout the shell to be upsized. Microsoft only recommended icon sizes up to 48×48 pixels for Windows XP. Windows XP can read 256×256 pixel icon images and larger and it can resize them to use if no closer image size is available.
I kept all of the low res Zdoom icons in my ico file so it shouldn't be a problem.
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