Hexen gauntlet edit.
Based on a thought of how the Hexen warrior's gauntlet would fit on the Doomguy's arm.
Arm sprite from viewtopic.php?f=37&t=23616 with minor edits
My take on the "right-handed pistol sprite" where I only flipped the hand graphics and gave the pistol a cleaner finish. I also added a frame where the slide is moved further back during firing.
My edit of Finite's pistol sprites with the hammer from Minigunner's Freedoom pistol edit.
Duke Nukem 3D pistol edits.
I wanted to give the DN pistol a more sleeker look like the water pistol from the 'Life's a beach' addon, which I used as a base for when I created this. Now updated with under-barrel mount variant.
Duke Nukem 64 pistol edits.
One of my more recent edits, and most likely still being built on. Added frames where the slide is locked back during reloading. The first idle frame with the hammer uncocked is the firing frame without the muzzle flash. Now also updated with under-barrel mount variant, along with muzzle flashes and additional loading frames.
Resized the revolver sprites from Redneck Rampage and put them on the flare gun hands from Blood. Also created a pickup sprite which is an edited revolver sprite from Exhumed/Powerslave. Last frame is a test using hand edits found in Cutmanmike's hand template thread.
My attempt at making the Doom shotgun look more like a real shotgun rather than a toy (which it was actually based on).
Double barrel pumpgun, an older edit.
*Updated with additional reload frames, which are edits of Cage's Doom 64 reloading animations.
Doom 64 shotgun edit with original Doom hands, one of my earlier edits.
DN3D shotgun sprite edit using hand sprites from the DN64 shotgun. The idea was to put a spin on a generally overused sprite.
An edit of the SSG using the wooden stock from the Doom 64 SSG. Mirrored the right barrel on the SSG it to make both barrels more symmetrical to each other, but I smudged the reflection on the left barrel to keep it from looking too much alike. I also added the "rib" from the Doom 64 shotgun between the barrels for style.
Rise of the Triad MP40 edit.
Removed the blue shade from the sprites and edited the pickup sprite to make it look more like it's real counterpart, the doodle below was going to be the charging handle that i never finished.
The top left ones are my edits of the shotgun pickup sprite in three versions. The three sprites below them are edits of a combat shotgun type pickup sprite with the original edit and two hi-res versions. The original sprite was made using the plasma gun and rocket launcher pickup sprites. The grenade launcher sprite in the bottom-right corner is an edit of the Duke 64 GL pickup sprite. Top-right corner are two chaingun sprites: the one on the left is an alternative pickup sprite of the Wolfenstein 3D(MAC port) chaingun and the one to the right is an edit of the regular chaingun. Top right is my interpretation of the zombieman/doomguy rifle with hi-res sprite, never got around to finish it. The sprite set in the bottom-right corner are edits of the Duke 64 pistol ammo sprites, comes with single stack and and double stack variants of each ammo type.
These are edits of a shotgun ammo sprite from the GZDA mod, that I made into regular (nickel plated base) and magnum (brass base) shotgun ammo types.
Edited the Doom 64 zombie sprites to have the player's rifle sprite instead of a shotgun.
Also, thanks to SamVision for sharing the Wolfenstein 3D MAC port sprites (viewtopic.php?f=37&t=26743&p=509594&hilit=mac+sprites#p509594) and the Duke 64 weapon sprites (viewtopic.php?f=37&t=28941), can't remember how long I've been searching for them