you should know my knowledge of ACS is limited, what line should I change?
EDIT: also, I think I'll need it to spawn an actor at the same time as the sound at the feet of the player (for splashes)
[Resource] ACS Footstep
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- Ryan Cordell
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Re: [Resource] ACS Footstep
Change FloorSound[x][0] = ""; to the sound that you wish. x and y being the numbers you'd use.
To spawn splashes, just below "ActivatorSound (FloorSound[0], volume);", try using a spawn function to spawn an actor that makes said splash happen.
To spawn splashes, just below "ActivatorSound (FloorSound[0], volume);", try using a spawn function to spawn an actor that makes said splash happen.
- Beetow Brode
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Re: [Resource] ACS Footstep
I get an error where it says that a part in the script (1-) near the definitions of the texture flats below.Ryan Cordell wrote:Yes - you can just use one sound at the first index. That's the only thing you'd have to change.