[Resource] Tristania3D sprites and textures
Posted: Fri Feb 04, 2011 10:09 am
I have been working on this game since 2005, and this year - a HUGE thanks to this resource forum and Realm667 - Tristania3D shall be developed. It is a Wolf3D-based game, not ZDoom based alrighty, so do not be surprised the small size of the sprites and graphics. Luckily, Tristania3D uses an advanced Wolf3D engine called EoD engine, so it allowed me to create textured floors/ceilings, and it uses a color palette similar to Doom's, so I hope you can put some of mah graphics into good use.
Sprites mainly offers furniture, outdoor stuff, and some collectibles - oh, and the bonus boss enemy of the game, Hello Kitty Every boss has around 15 frames in Tristania3D, so don't be surprised that this is the complete set of Hello Kitty...it still can be an useful base if someone would want to create a Hello Kitty-themed bonus level for ZDoom or such...
Most of these walls and sprites were created from scratch in WDC, so I only release these, as other textures and sprites are mainly modified Realm667 collection ones, which you already know about. Anyways, you have winter environment trees and stuff for now That's a start...
Sprites mainly offers furniture, outdoor stuff, and some collectibles - oh, and the bonus boss enemy of the game, Hello Kitty Every boss has around 15 frames in Tristania3D, so don't be surprised that this is the complete set of Hello Kitty...it still can be an useful base if someone would want to create a Hello Kitty-themed bonus level for ZDoom or such...
Most of these walls and sprites were created from scratch in WDC, so I only release these, as other textures and sprites are mainly modified Realm667 collection ones, which you already know about. Anyways, you have winter environment trees and stuff for now That's a start...