[Tool] Spricer

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Re: [Tool] Spricer

Postby Apothem » Mon Mar 26, 2012 5:43 pm

And of course instead of just muting the audio they block the entire video :?

Anyway, thanks a bunch for this! There have been quite a few sprite sheets I've wanted to cut apart, but never could do it properly! :)
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Re: [Tool] Spricer

Postby Nash » Tue Mar 27, 2012 3:48 pm

Now I'm looking for the opposite; I have a bunch of images, all same dimensions, properly named in sequence. I'd like an automated way to get all of these images arranged neatly into a single sprite sheet.

I have literally hundreds of frames to work with, there's just no way I can do this manually. It has to be automated.
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Re: [Tool] Spricer

Postby Gez » Tue Mar 27, 2012 4:04 pm

I'd suggest using some scripting language (e.g., Perl) to generate some TEXTURES code compositing all these sprites into sheets. This assumes that the individual images have predictable names which makes it just a question of printf-ing a basic string with just a few variables that change.

Once you have your TEXTURES lump, load it up with all your sprites in an archive in SLADE. Go to the texture editor, select all textures and export them as entries. Then quit the texture editor, look for all the new entries in the archive, and export them as files.
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Re: [Tool] Spricer

Postby zerratar » Thu Aug 09, 2012 2:19 pm

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Re: [Tool] Spricer

Postby Xtyfe » Thu Aug 16, 2012 1:05 pm

Link is dead
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Re: [Tool] Spricer

Postby wolfman » Thu Aug 16, 2012 9:21 pm

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