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Re: [Resource] StarCraft 2 Resource Thread

PostPosted: Tue Dec 21, 2010 12:04 am
by Ethril
Since when do Hydralisks have railguns, anyway? :P

Re: [Resource] StarCraft 2 Resource Thread

PostPosted: Tue Dec 21, 2010 11:53 am
by exwizard
Ethril wrote:Since when do Hydralisks have railguns, anyway? :P


Haha, it's just a placeholder. They do, however, have a green (slime? acid?) plus white (bone spike) attack however.

Re: [Resource] StarCraft 2 Resource Thread

PostPosted: Tue Dec 21, 2010 1:38 pm
by Killar
exwizard wrote:
Ethril wrote:Since when do Hydralisks have railguns, anyway? :P


Haha, it's just a placeholder. They do, however, have a green (slime? acid?) plus white (bone spike) attack however.

Roaches have ACID SALIVA. Ewwww...

Re: [Resource] StarCraft 2 Resource Thread

PostPosted: Wed Dec 22, 2010 3:34 am
by Dynamo
Killar wrote:
exwizard wrote:
Ethril wrote:Since when do Hydralisks have railguns, anyway? :P


Haha, it's just a placeholder. They do, however, have a green (slime? acid?) plus white (bone spike) attack however.

Roaches have ACID SALIVA. Ewwww...


In starcraft 1 hydralisks had acid saliva.

Re: [Resource] StarCraft 2 Resource Thread

PostPosted: Wed Dec 22, 2010 3:36 am
by Killar
CKeen wrote:
Killar wrote:
exwizard wrote:
Haha, it's just a placeholder. They do, however, have a green (slime? acid?) plus white (bone spike) attack however.

Roaches have ACID SALIVA. Ewwww...


In starcraft 1 hydralisks had acid saliva.

Sort of, but this is StarcRaft 2 we're talking about.

Re: [Resource] StarCraft 2 Resource Thread

PostPosted: Wed Dec 22, 2010 4:48 am
by Siggi
I'm pretty sure the hydralisks shoot spines, and always have. I can't find my manual to confirm this, however this seems to confirm what I remember.

Re: [Resource] StarCraft 2 Resource Thread

PostPosted: Wed Dec 22, 2010 5:34 am
by TheDarkArchon
Hell, it says in game if you hover over the hydralisks attack icon that it's spines.

Re: [Resource] StarCraft 2 Resource Thread

PostPosted: Wed Dec 22, 2010 7:51 am
by exwizard
They are spines which are not dissimilar to the quills of a porcupine (the zerg evolved the hydralisk out of a large porcupine like herbivore); they are also poisonous to terrans (at least according to Starcraft: Ghost).

I'm using the SC wiki as a resource.

http://starcraft.wikia.com/wiki/Hydrali ... raft_II%29

Note, I'm less concerned about duplicating SC2 balancing than I am in creating a FPS version of each unit that is enjoyable to fight against. For instance, I have maintained the Hydralisks scythe-like claw attack even though it only ever appears in cinematics.