[Sprite] Daggerfall's Enemies.

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
Post Reply
User avatar
Diodeus
Posts: 99
Joined: Tue Dec 29, 2009 3:30 pm
Location: Beyond Eternity

[Sprite] Daggerfall's Enemies.

Post by Diodeus »

Here is all enemies from Daggerfall + Horse Rider from Andyfall mod.
User avatar
Ceeb
Posts: 5125
Joined: Wed Jun 11, 2008 4:07 pm
Location: Castle Wut

Re: [Sprite] Daggerfall's Enemies.

Post by Ceeb »

Neat. :) You ever think of putting together a decoration pack? I'd do it but my plate is full right now.
User avatar
Alice Jameson
Posts: 133
Joined: Fri Jun 19, 2009 11:45 am
Location: Minnesota

Re: [Sprite] Daggerfall's Enemies.

Post by Alice Jameson »

Did Daggerfall not have proper death frames?
User avatar
InsanityBringer
Posts: 3386
Joined: Thu Jul 05, 2007 4:53 pm
Location: opening the forbidden box

Re: [Sprite] Daggerfall's Enemies.

Post by InsanityBringer »

No, monsters just jumped straight to their dead frame, which limits their usage in doom and the like.
Post Reply

Return to “Resources”