http://home.midmaine.com/~lilwhitemo/ed209.7z

My experience with my Shades of War project has taught me that multi-part actors are finicky in a sprite engine. ED-209 still demonstrates some of the rendering glitches, but I tried to minimize them as best I could. I just wish I knew then what I know now when designed SoW's Tankoids. I wouldn't have mounted the turret and subturret so far from the main body.scalliano wrote:Ace. We need more multi-part bosses like this!
Not at the moment. This is actually the third time I've done ED-209. I used my original in Armitage vs. ED-209, but redesigned it for that project. Despite the intent of it's creators, I think ED-209 is absolutely adorable. It's oversized parts give it a SD look. It's lack of intelligence puts it into amusing situations.Any chance of Cain?
The Harbinger is onescalliano wrote:We need more multi-part bosses like this!
I was only joking about Cain, btwLilWhiteMouse wrote:Not at the moment. This is actually the third time I've done ED-209. I used my original in Armitage vs. ED-209, but redesigned it for that project. Despite the intent of it's creators, I think ED-209 is absolutely adorable. It's oversized parts give it a SD look. It's lack of intelligence puts it into amusing situations.Any chance of Cain?
I have no idea about some of it, but the rest I can guess. For all intent purposes, each part is it's own monster, and thus they all have their own targets. There's no way to tell the "arms" to attack the target of the "head", without scripting targets (the Harbinger and Chibi AT-AT do this), or general hackery (Harbinger's eye beams). With just one player, it's not really an issue outside of infighting.Enjay wrote:Here are a few problems that I have encountered.
Except no one will use it.BlazingPhoenix wrote:I remember the harbinger being totally awesome
Done. I've also increase the speed of the rockets.lizardcommando wrote:Shouldn't the orange tracer shots travel much faster though?