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Re: The_Funktasm's Junkstravaganza.

Posted: Sat Jan 08, 2011 9:10 pm
by Ethril
Dreadflame wrote:I searched Hell's Battery and can't find the download. :I
It was in the boss monster resource wad, which I believe was packaged with the old monster resource wad, so it MIGHT be on realm667. If you want to actually see it in action, though, it makes a few appearances in Xaser's Zen Dynamics.
Keep in mind, I only mentioned it because its missiles had weird angle issues because of their length, too.

Re: The_Funktasm's Junkstravaganza.

Posted: Tue Mar 15, 2011 2:02 pm
by The_Funktasm
Gonna upload some misc stuff today as it's sheeted.

First up, a former human alt death anim. I think Cage David G did the base and I removed the upper body and replaced it with the ordinary gib one.
former human.png
Even the Sergeant gets in trouble.
former sarge.png
Preview:Image

Possibly all of the weapons from the Sega Genesis Shadowrun game.
shadowrun junk.png

Re: The_Funktasm's Junkstravaganza.

Posted: Wed Mar 16, 2011 7:57 pm
by Blaskowitz
those are smexy weapons

Re: The_Funktasm's Junkstravaganza.

Posted: Sat Jun 29, 2013 7:09 pm
by The_Funktasm
I have a few things that I think people might get some use out of.
sprites.png
strife stumps.png
tacticarbine.png
I will likely be starting a project thread with the bulk of what I've recently done in it. Most of it is a bit tied up in them.

Re: The_Funktasm's Junkstravaganza.

Posted: Sun Jun 30, 2013 10:06 am
by Ghastly
Love those ruined Strife flora. :D

Re: The_Funktasm's Junkstravaganza.

Posted: Sun Jun 30, 2013 1:34 pm
by Uboa
All of this looks fantastic! How did I not notice this thread before?

Re: The_Funktasm's Junkstravaganza.

Posted: Sun Jul 14, 2013 7:58 pm
by The_Funktasm
Some simple gradient-mapped variations of RSKY1, unpaletted (aside from the pallete I generated so it'd upload). I think they look awesome, but unfortunately not for software, from the looks of it.
RSKIES.png
EDIT: Two more, starry night and sunset/rise.
skies2.png

Re: The_Funktasm's Junkstravaganza.

Posted: Tue Jul 23, 2013 2:23 pm
by User160971235
Damn dude, I thought this thread might have been dead. To my surprise, Funktasm is still making a ton of kickass material. I'd like to see this material used in some projects, be weapon mods or maps. Are you working on anything currently?

Re: The_Funktasm's Junkstravaganza.

Posted: Tue Jul 23, 2013 11:28 pm
by Lippeth
I'm loving the gib sprites and sky textures!

Angled weapons throw off my senses for the most part. It's not always the case, but sometimes I can't shake the feeling of "What am I aiming, at? The enemy's right in front of me, not to the left!" That doesn't make these sprites any less aesthetically pleasing to look at, it just gives me slight vertigo.

Re: The_Funktasm's Junkstravaganza.

Posted: Wed Jul 24, 2013 12:48 am
by User160971235
Lippeth wrote:Angled weapons throw off my senses for the most part. It's not always the case, but sometimes I can't shake the feeling of "What am I aiming, at? The enemy's right in front of me, not to the left!" That doesn't make these sprites any less aesthetically pleasing to look at, it just gives me slight vertigo.
Perhaps you'd prefer angled sprites that are more towards the center of the screen yet still angled, sort of like CoD WaW? Or I guess just completely centered lol

Re: The_Funktasm's Junkstravaganza.

Posted: Wed Jul 24, 2013 1:59 am
by Enjay
There is one obvious problem with the sunrise sky - it is only 256 pixels wide. This means that it will tile 4 times in game and create 4 suns in the sky. If you make the texture 1024 wide (or 4x256 patches if you prefer) then it will only be shown once.

Re: The_Funktasm's Junkstravaganza.

Posted: Thu Aug 01, 2013 4:12 pm
by The_Funktasm
Enjay wrote:There is one obvious problem with the sunrise sky - it is only 256 pixels wide. This means that it will tile 4 times in game and create 4 suns in the sky. If you make the texture 1024 wide (or 4x256 patches if you prefer) then it will only be shown once.
Wow, thanks for letting me know that. I'll have to piece something together for that. I don't think many doom mods take place in binary systems, let alone one with four suns.
Dreadflame wrote:Damn dude, I thought this thread might have been dead. To my surprise, Funktasm is still making a ton of kickass material. I'd like to see this material used in some projects, be weapon mods or maps. Are you working on anything currently?
I'm working with Uboa on an XCOM themed mod at the moment, as well as a few other projects that I have on a sort of backburner.

Re: The_Funktasm's Junkstravaganza.

Posted: Sun Oct 06, 2013 6:55 pm
by The_Funktasm
Some magazines, made using rotsprite. The STANAG is based on a photo, with the dropped sprite based on a Redneck Rampage one by Xatrix. The MP5 clip is based on the same. The 1911 magazine is based on both a Duke 3d and Resident Evil sprite.

Image

EDIT:

And here's a "classic" AK series mag.
Image

And further more, here are some AK74 mags. Bakelite! My favorite!
Image

Re: The_Funktasm's Junkstravaganza.

Posted: Wed Oct 09, 2013 11:57 pm
by Marrub
Nice mags, what font did you use for the descriptions? Looks like an edited SMALLFONT

Re: The_Funktasm's Junkstravaganza.

Posted: Sat Oct 12, 2013 10:01 am
by User160971235
Pretty neat how you managed to get pretty clean rotations on all those mag sprites, despite the rotations being at many angles and somewhat small, really great job at maintaining the details