[Sprites] Doom 64 reloading animations (UPDATE - Chaingun!)

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Cage
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[Sprites] Doom 64 reloading animations (UPDATE - Chaingun!)

Post by Cage »

Hi, I've created reloading frames for the Doom64 weapons, based on the Doom counterparts. The lack of reloading was something I really missed in D64, so I've decided to fix this.

Preview:
Image

Download here: http://files.drdteam.org/index.php/file ... ads-v2.zip

Only the sprites are included, no sounds, code etc. so anyone who wants to use it has to implement those on his own. A mention in the credits would be a good appreciation of my effort ;)

Update! Included super shotgun and revised plasma gun

Update2! More fluid chaingun animation:

Image

Download here: http://files.drdteam.org/index.php/file ... aingun.zip
Last edited by Cage on Mon May 31, 2010 6:24 pm, edited 2 times in total.
Gez
 
 
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Re: [Sprites] Doom 64 reloading animations ( SSG coming soon

Post by Gez »

Something's missing on the plasma rifle.
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Ceeb
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Re: [Sprites] Doom 64 reloading animations ( SSG coming soon

Post by Ceeb »

Oh man. Finish up the Plasma Rifle and I'll definitely use it. :)
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NeuralStunner
 
 
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Re: [Sprites] Doom 64 reloading animations ( SSG coming soon

Post by NeuralStunner »

:shock: Those beat the PC versions... With a large baseball bat... Then finely chop them it in a blender! Do like!
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JoeyTD
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Re: [Sprites] Doom 64 reloading animations ( SSG coming soon

Post by JoeyTD »

I get teh Shotgun Working kinda.

I get a little bit of a problem, if any one went to help me and Cage.
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ItsNatureToDie
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Re: [Sprites] Doom 64 reloading animations ( SSG coming soon

Post by ItsNatureToDie »

JoeyTD wrote:I get teh Shotgun Working kinda.

I get a little bit of a problem, if any one went to help me and Cage.
I'll take the liberty to what i can do
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Gez
 
 
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Re: [Sprites] Doom 64 reloading animations ( SSG coming soon

Post by Gez »

Sorry in advance for i still do not know how to convert BMP to PNG with XWE.
I'd wager XWE cannot convert to PNG at all.

You should use Slumped, or SLADE3 (definitely SLADE3 once it's out of beta, but at the moment it's still far from feature-complete).
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Enjay
 
 
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Re: [Sprites] Doom 64 reloading animations ( SSG coming soon

Post by Enjay »

Gez wrote:Something's missing on the plasma rifle.
Yeah, those "hoops" across the central core. Also, the core looks to be at a slightly different angle (more vertical I think) than the rest of the weapon. However, they both look very, very cool.
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Cage
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Post by Cage »

Updated, now including super shotgun and revised plasma gun.

(Preview and download link in the first post)

Btw. I've made this as an supplement for the doom64 weaponry, not for use as a stand-alone weapon but guess It can still be used like that :P
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Ceeb
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Post by Ceeb »

Squee! Image Imma use the Plasma Gun ones!
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mathey bu
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Post by mathey bu »

good job man!
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Recurracy
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Post by Recurracy »

I am so in love with that SSG.
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Dark-Assassin
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Post by Dark-Assassin »

They are great and look so well done.
CaptainToenail
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Post by CaptainToenail »

Very nice, would be nice to add to that Doom64 port thing somehow.
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.+:icytux:+.
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Post by .+:icytux:+. »

i see a weapon spriter god being born.
(which makes me think, holy shit there has popped up loads of awesome spriters to zdoom latley)

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