[Sprites] Doom 64 reloading animations (UPDATE - Chaingun!)

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[Sprites] Doom 64 reloading animations (UPDATE - Chaingun!)

Postby Cage » Sat May 08, 2010 5:32 pm

Hi, I've created reloading frames for the Doom64 weapons, based on the Doom counterparts. The lack of reloading was something I really missed in D64, so I've decided to fix this.

Preview:
Image

Download here: http://files.drdteam.org/index.php/files/get/5Xf8Wm_gCV/d64reloads-v2.zip

Only the sprites are included, no sounds, code etc. so anyone who wants to use it has to implement those on his own. A mention in the credits would be a good appreciation of my effort ;)

Update! Included super shotgun and revised plasma gun

Update2! More fluid chaingun animation:

Image

Download here: http://files.drdteam.org/index.php/files/get/2WIPVI5QfZ/d64chaingun.zip
Last edited by Cage on Mon May 31, 2010 6:24 pm, edited 2 times in total.
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Re: [Sprites] Doom 64 reloading animations ( SSG coming soon

Postby Gez » Sat May 08, 2010 5:38 pm

Something's missing on the plasma rifle.
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Re: [Sprites] Doom 64 reloading animations ( SSG coming soon

Postby Ceeb » Sat May 08, 2010 6:12 pm

Oh man. Finish up the Plasma Rifle and I'll definitely use it. :)
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Re: [Sprites] Doom 64 reloading animations ( SSG coming soon

Postby NeuralStunner » Sat May 08, 2010 6:23 pm

:shock: Those beat the PC versions... With a large baseball bat... Then finely chop them it in a blender! Do like!
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Re: [Sprites] Doom 64 reloading animations ( SSG coming soon

Postby JoeyTD » Sat May 08, 2010 8:33 pm

I get teh Shotgun Working kinda.

I get a little bit of a problem, if any one went to help me and Cage.
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Re: [Sprites] Doom 64 reloading animations ( SSG coming soon

Postby ItsNatureToDie » Sat May 08, 2010 11:51 pm

JoeyTD wrote:I get teh Shotgun Working kinda.

I get a little bit of a problem, if any one went to help me and Cage.


I'll take the liberty to what i can do
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Re: [Sprites] Doom 64 reloading animations ( SSG coming soon

Postby Gez » Sun May 09, 2010 2:38 am

Sorry in advance for i still do not know how to convert BMP to PNG with XWE.

I'd wager XWE cannot convert to PNG at all.

You should use Slumped, or SLADE3 (definitely SLADE3 once it's out of beta, but at the moment it's still far from feature-complete).
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Re: [Sprites] Doom 64 reloading animations ( SSG coming soon

Postby Enjay » Sun May 09, 2010 3:08 am

Gez wrote:Something's missing on the plasma rifle.

Yeah, those "hoops" across the central core. Also, the core looks to be at a slightly different angle (more vertical I think) than the rest of the weapon. However, they both look very, very cool.
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Postby Cage » Sun May 09, 2010 3:28 pm

Updated, now including super shotgun and revised plasma gun.

(Preview and download link in the first post)

Btw. I've made this as an supplement for the doom64 weaponry, not for use as a stand-alone weapon but guess It can still be used like that :P
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Postby Ceeb » Sun May 09, 2010 4:30 pm

Squee! Image Imma use the Plasma Gun ones!
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Postby mathey bu » Sun May 09, 2010 9:15 pm

good job man!
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Postby Recurracy » Mon May 10, 2010 1:51 am

I am so in love with that SSG.
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Postby Dark-Assassin » Mon May 10, 2010 3:36 am

They are great and look so well done.
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Postby CaptainToenail » Mon May 10, 2010 4:44 am

Very nice, would be nice to add to that Doom64 port thing somehow.
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Re: [Sprites] Doom 64 reloading animations (UPDATE!)

Postby .+:icytux:+. » Mon May 10, 2010 12:04 pm

i see a weapon spriter god being born.
(which makes me think, holy shit there has popped up loads of awesome spriters to zdoom latley)
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