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Re: (Resources)The works of David G

PostPosted: Sun Dec 05, 2010 5:36 pm
by Xaser
It's been something I've wanted to do for a while, but I've been a busy Xaser as of late.

Re: (Resources)The works of David G

PostPosted: Sun Dec 05, 2010 8:11 pm
by Slax
You hell knights never learn.
Image

Re: (Resources)The works of David G

PostPosted: Sun Jan 23, 2011 11:21 am
by mancubus
Sorry for bump, but are you still working on these

Re: (Resources)The works of David G

PostPosted: Sun Jan 23, 2011 11:30 am
by Xim
I think the deal is, whenever he makes something worth posting he posts it here.

Re: (Resources)The works of David G

PostPosted: Tue Jan 03, 2012 7:38 pm
by Ghastly
Since you have apparently returned, somewhat, I'm hoping it isn't in bad form to ask, but would you be able to update the cacodemon death on the first page, here?:
ItsNatureToDie wrote:Image
The transition between the second and third sprites is a bit drastic, and the way the jaw breaks apart in the lower-left looks a little odd.

Re: (Resources)The works of David G

PostPosted: Tue Jan 03, 2012 8:59 pm
by ItsNatureToDie
That is part of the plan, my spriting however is (still) in need of improvement as the caco death demonstrates . Have not done too much in the mean time for I have not had a lot of motivation to do a lot of it. Also my knowledge of animation is a bit limited therefore I am unsure if i am doing something right or wrong. Good news among this mess of this paragraph is i got a scanner, meaning I can determine what stuff looks like when pixelated which has been a big problem for me. Anyways here is progress of an alt attack for the imp and extra rotations for the player sprites for starters

Re: (Resources)The works of David G

PostPosted: Wed Jan 04, 2012 7:33 am
by Enjay
Nice sprites. I think you really got the stance of the WolfSS guy right.

Re: (Resources)The works of David G

PostPosted: Wed Jan 04, 2012 7:41 am
by Ghastly
Yes, and that imp two-handed attack looks awesome. :D

He's back! :D

Re: (Resources)The works of David G

PostPosted: Wed Jan 04, 2012 9:40 am
by TheMistress
ItsNatureToDie wrote:That is part of the plan, my spriting however is (still) in need of improvement as the caco death demonstrates . Have not done too much in the mean time for I have not had a lot of motivation to do a lot of it. Also my knowledge of animation is a bit limited therefore I am unsure if i am doing something right or wrong. Good news among this mess of this paragraph is i got a scanner, meaning I can determine what stuff looks like when pixelated which has been a big problem for me. Anyways here is progress of an alt attack for the imp and extra rotations for the player sprites for starters

I love those Marine sprites ;o, They're really good, the way he's standing looks a bit more stable than the original ones, and they can also be used as standing still frames, since Doom never had any.

Re: (Resources)The works of David G

PostPosted: Wed Jan 04, 2012 10:15 pm
by ItsNatureToDie
I love those Marine sprites ;o, They're really good, the way he's standing looks a bit more stable than the original ones, and they can also be used as standing still frames, since Doom never had any.
They did at one point, I will also include a GFX where you can actually see an E8 frame in the zip file

UPDATE 9-5-17
Zip Files now include 6 7 8 rotations of rifle Sgt, former shot gunner and machine gun marine.

Re: (Resources)The works of David G

PostPosted: Thu Jan 05, 2012 2:46 am
by Tormentor667
Awesome stuff INTD! Really awesome. You should help Ghastly collect this stuff so it can get submitted to the Realm667 repositories - it deserves more attention and being in a wad :D

Re: (Resources)The works of David G

PostPosted: Thu Jan 05, 2012 4:24 am
by Slax
Image

Snap! Sarge's packing a CAWS! :O

Re: (Resources)The works of David G

PostPosted: Mon Jan 09, 2012 6:48 pm
by Devastator
ItsNatureToDie wrote:That is part of the plan, my spriting however is (still) in need of improvement as the caco death demonstrates . Have not done too much in the mean time for I have not had a lot of motivation to do a lot of it. Also my knowledge of animation is a bit limited therefore I am unsure if i am doing something right or wrong. Good news among this mess of this paragraph is i got a scanner, meaning I can determine what stuff looks like when pixelated which has been a big problem for me. Anyways here is progress of an alt attack for the imp and extra rotations for the player sprites for starters


Those marine angles are awesome, Would you mind if you used them & some of your other work?

Re: (Resources)The works of David G

PostPosted: Tue Jan 10, 2012 1:16 am
by Xtyfe
ItsNatureToDie wrote:That is part of the plan, my spriting however is (still) in need of improvement as the caco death demonstrates . Have not done too much in the mean time for I have not had a lot of motivation to do a lot of it. Also my knowledge of animation is a bit limited therefore I am unsure if i am doing something right or wrong. Good news among this mess of this paragraph is i got a scanner, meaning I can determine what stuff looks like when pixelated which has been a big problem for me. Anyways here is progress of an alt attack for the imp and extra rotations for the player sprites for starters


The shadowing on the backs of frames of SSWVF6 and SSWVG6 is a little much, but overall they are better than what is floating around 8-)

Re: (Resources)The works of David G

PostPosted: Tue Jan 10, 2012 11:54 am
by Ravick
Image

Cool! It was nonsense that any guy with different gun had aa diferent uniform. D64 is more serious in this case.

Btw, her... could you make "cocking"* frames for the shotgun zombieman?

(* I hope its the right word... :S)