(Resources)The works of David G

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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby Ceeb » Sun Aug 22, 2010 7:06 pm

Akira_98 wrote:This could probably be easy to do yourself with A_JUMP. Like this:
Code: Select allExpand view
code


You can tighten that up a bit like so.

Code: Select allExpand view
actor INTD_DoomImp : DoomImp Replaces DoomImp
{
  states
  {
  Death:
    TNT1 A 0 A_Jump(64,"AltDeath1","AltDeath2","AltDeath3")
    ...
}
}

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Re: (Resources)The works of David G

Postby Zenon » Sat Oct 02, 2010 6:55 am

Sorry for the bumping.. but this spritework is epic beyond belief

I wonder how he would go with Blake Stone sprites
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Re: (Resources)The works of David G

Postby Tormentor667 » Sat Oct 02, 2010 7:55 am

Someone should finally put this in a wad ... :(
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Re: (Resources)The works of David G

Postby ItsNatureToDie » Sun Oct 03, 2010 4:19 am

Cyberdemon2006 wrote:Sorry for the bumping.. but this spritework is epic beyond belief



I can justify it for you.
Attachments
New type of revenant layout.PNG
figured I remove the shoulder mounted rocket launcher for the revenant, to serve more as a base then an actual monster.(pfft a skeleton that bets the shit of you, big deal)
New type of revenant layout.PNG (184.01 KiB) Viewed 1781 times
Strife guy alt death.PNG
Here is what i did for Strife so far. Getting the easy shit out of the way(were there is base, there is an alt death maybe), Sick of holding on to these so here they are.
Strife guy alt death.PNG (32.09 KiB) Viewed 1847 times
Last edited by ItsNatureToDie on Mon Oct 04, 2010 2:08 am, edited 1 time in total.
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Re: (Resources)The works of David G

Postby Ethril » Sun Oct 03, 2010 11:45 pm

Heh. Strife's death animations are all so exaggerated and goofy looking. While that's not necessarily a BAD thing, I'm certainly glad to see someone finally doing something about it. :P
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Re: (Resources)The works of David G

Postby NeuralStunner » Sun Oct 03, 2010 11:54 pm

And Strife's blood looks even more like strawberry syrup than DooM's. :laff:
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Re: (Resources)The works of David G

Postby ItsNatureToDie » Mon Oct 04, 2010 2:02 am

NeuralStunner wrote:And Strife's blood looks even more like strawberry syrup than DooM's. :laff:


More of a crushed strawberry chunks look for doom when it comes to stains.
Attachments
possiblefemalezombie.PNG
@Xaser, going to attempt the female skin after all. Right now here is all did for the former female. Seeing if editing skin-tone to the face without removing a lot of pixel to the head to would work, so far she looks like a butterface(but-her-face) especially on the rotations. Yes i am aware someone else is attempting to make a female marine skin, figure i give this a shoot.
possiblefemalezombie.PNG (4.3 KiB) Viewed 1781 times
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Re: (Resources)The works of David G

Postby Ethril » Mon Oct 04, 2010 3:15 am

ItsNatureToDie wrote:@Xaser, going to attempt the female skin after all. Right now here is all did for the former female. Seeing if editing skin-tone to the face without removing a lot of pixel to the head to would work, so far she looks like a butterface(but-her-face) especially on the rotations. Yes i am aware someone else is attempting to make a female marine skin, figure i give this a shoot.


Looks fine to me; Zombies aren't known for having pretty faces anyway. :P
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Re: (Resources)The works of David G

Postby Ghastly » Sun Oct 17, 2010 11:48 am

Will you be finishing the Minigun Zombie? Last I heard, you were considering different colors for its suit.
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Re: (Resources)The works of David G

Postby ItsNatureToDie » Mon Oct 18, 2010 7:02 am

I was going to go for brown at this point, and was going to touch up the chaingun major alt death, for i want that one to be his primary death(right now it is bit cartoony). Otherwise he is just about finished.
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Re: (Resources)The works of David G

Postby Zero X. Diamond » Mon Oct 18, 2010 5:39 pm

Cyberdemon2006 wrote:I wonder how he would go with Blake Stone sprites

This would be interesting to see because lots of people use them as a basis for enemies regardless of the fact that they have shading and contrast that completely conflicts with the Doom aesthetic. If somebody were to make a properly shaded sprite set with better contrast levels... to think of the mods it'd improve!
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Re: (Resources)The works of David G

Postby printz » Tue Oct 19, 2010 4:32 pm

Zero X. Diamond wrote:
Cyberdemon2006 wrote:I wonder how he would go with Blake Stone sprites

This would be interesting to see because lots of people use them as a basis for enemies regardless of the fact that they have shading and contrast that completely conflicts with the Doom aesthetic.
Against Doom they still look better than the Wolf3d cartoons.
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Re: (Resources)The works of David G

Postby ItsNatureToDie » Fri Nov 12, 2010 11:36 pm

Some new polished up sprites. Started on the unmaker a little while back and finished it recently. As for the polished sprites, they are no longer going to be worked on for i am happy with how they come out.

EDIT the scientist among them however is just a pilot.
Attachments
New and polished.PNG
As for the centered unmaker seen here, i made the base for it and from there model it after the one JoeyTD posted at the sprite carnival. Just so everyone knows.
New and polished.PNG (63.8 KiB) Viewed 1275 times
Last edited by ItsNatureToDie on Sat Nov 13, 2010 2:35 pm, edited 2 times in total.
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Re: (Resources)The works of David G

Postby SamVision » Sat Nov 13, 2010 1:18 am

Centered unmaker :wub: :wub: :wub:
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Re: (Resources)The works of David G

Postby DoomSplitter » Sat Nov 13, 2010 7:26 am

Good stuff, but the caco-style pain elemental death looks like it could use a bit of work IMO. The orange spots in the 4th and 5th frames look a bit odd to me.
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