(Resources)The works of David G

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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby Vader » Thu Jun 17, 2010 5:42 pm

Nice work on the Caco alt-death, but IMO it looks a little too symetrical in the last frame, plus the horns on the demons back are looking really strange in that frame...
I'd just use the horns from the previous images instead!
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Thu Jun 17, 2010 6:26 pm

Vader wrote:Nice work on the Caco alt-death, but IMO it looks a little too symmetrical in the last frame, plus the horns on the demons back are looking really strange in that frame...
I'd just use the horns from the previous images instead!


I was trying to make the horns on the back sink forward as the top of the caco bled. that was the best i could do for that otherwise took another crack at the horns here it is.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby Blaskowitz » Fri Jun 25, 2010 3:32 pm

pretty cool man. :)
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby Xaser » Fri Jun 25, 2010 3:38 pm

Hey, when did that Illucia edit sneak in? It wasn't there last time I saw that post... :P

I don't suppose you'd be brave enough to edit the entire skin to bring her to normal proportions, would you? I know, big task (enough so that I gave up after one feeble attempt), but it would be awesome to finally have a correctly-proportioned female character sprite to work with. A long shot, but still a worthwhile one. ;)
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby Mikk- » Fri Jun 25, 2010 5:12 pm

That alt caco death looks appropriate for a slash like from a sword
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Tue Jun 29, 2010 11:04 pm

@Xaser: what wrong with the one eraince did?

Anyways i was screwing around with the mancubus, by coping one side of it to the other, and to show how this half ass tactic can go a long way.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby NeuralStunner » Tue Jun 29, 2010 11:07 pm

That's "less gruesome"? (I suppose so, in a "being hit with a 9-pound hammer hurts less than being hit with a 12-pound one" way. :P )
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Tue Jul 13, 2010 6:43 am

Been busy with life(JoeyTD effect has settled in) so last post on the satyr gibbage for the other 3(4) sucks ass.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ZDG » Wed Jul 14, 2010 1:17 am

Does anyone have a WAD with all of ItsNatureToDie doom monsters Alt/Xdeaths? I would really like to implement them in TWSS.
Ps: Only the orginal DOOM2 monsters, not the custom ones.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby Akira_98 » Wed Jul 14, 2010 8:52 pm

ZDG wrote:Does anyone have a WAD with all of ItsNatureToDie doom monsters Alt/Xdeaths? I would really like to implement them in TWSS.
Ps: Only the orginal DOOM2 monsters, not the custom ones.

This could probably be easy to do yourself with A_JUMP. Like this:

Code: Select allExpand view
actor INTD_DoomImp : DoomImp Replaces DoomImp
{
  states
  {
  Death:
    TNT1 A 0 A_Jump(64,"AltDeath1")
    TNT1 A 0 A_Jump(64,"AltDeath2")
    TNT1 A 0 A_Jump(64,"AltDeath3")
    TROO I 8
    TROO J 8 A_Scream
    TROO K 6
    TROO L 6 A_NoBlocking
    TROO M -1
    stop
  AltDeath1:
    <INSERT CODE HERE>
  AltDeath2:
    <INSERT CODE HERE>
  AltDeath3:
    <INSERT CODE HERE>
  }
}


It's untested (done little DECORATE myself) and assumes the monster has 4 death animations, including the default, and no new XDeath. The only reason I haven't done it myself is I don't want to cut all the sprites out, I'm too lazy. 8-)
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ZDG » Thu Jul 15, 2010 12:00 am

Nah, i dindn't asked for the code (of course i can do that myself),
i asked if anyone had all the Doom2 monsters altd/x death sprites so i can code them for TWSS.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ravage » Fri Jul 16, 2010 6:38 pm

ZDG wrote:Nah, i dindn't asked for the code (of course i can do that myself),
i asked if anyone had all the Doom2 monsters altd/x death sprites so i can code them for TWSS.

Probably not since he's still in the process of making them.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby Blaskowitz » Fri Jul 16, 2010 8:21 pm

Hey INTD can you do a little favor for me? can you make a strifeguy death just like the marines death?
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Sun Aug 08, 2010 9:50 pm

ZDG wrote:Does anyone have a WAD with all of ItsNatureToDie doom monsters Alt/Xdeaths? I would really like to implement them in TWSS.
Ps: Only the orginal DOOM2 monsters, not the custom ones.


I know i am chiming in late on this but if any likes i can throw together a first edition(as in sprites i have made that do not suck ass) were it is just sprites alone and anyone can do what they want with them coding wise, which i can have up by tomorrow at best. Just a thought otherwise(unless someone has beaten me to that already).
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Re: (Resources)The works of David G

Postby Blaskowitz » Sun Aug 22, 2010 10:07 am

INTD can you do a strifeguy forard death like the marine death does. thanks. :|
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