(Resources)The works of David G

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby Vader » Thu Jun 17, 2010 6:42 pm

Nice work on the Caco alt-death, but IMO it looks a little too symetrical in the last frame, plus the horns on the demons back are looking really strange in that frame...
I'd just use the horns from the previous images instead!
User avatar
Vader
Mandroid ginger Ninja
 
Joined: 30 Jul 2004
Location: Germany

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Thu Jun 17, 2010 7:26 pm

Vader wrote:Nice work on the Caco alt-death, but IMO it looks a little too symmetrical in the last frame, plus the horns on the demons back are looking really strange in that frame...
I'd just use the horns from the previous images instead!


I was trying to make the horns on the back sink forward as the top of the caco bled. that was the best i could do for that otherwise took another crack at the horns here it is.
Attachments
new death for Illucia.PNG
well kind of, for the death i just enlarged the anorexic version and edit what i thought at the time was needed. the xdeath on the other hand....
new death for Illucia.PNG (11.44 KiB) Viewed 1818 times
06.PNG
a little less symmetrical
06.PNG (2.67 KiB) Viewed 1902 times
ItsNatureToDie
 
Joined: 23 Jun 2009

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby Blaskowitz » Fri Jun 25, 2010 4:32 pm

pretty cool man. :)
User avatar
Blaskowitz
Adun, save me...!
Banned User
 
Joined: 21 Dec 2009
Location: On planet Char

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby Xaser » Fri Jun 25, 2010 4:38 pm

Hey, when did that Illucia edit sneak in? It wasn't there last time I saw that post... :P

I don't suppose you'd be brave enough to edit the entire skin to bring her to normal proportions, would you? I know, big task (enough so that I gave up after one feeble attempt), but it would be awesome to finally have a correctly-proportioned female character sprite to work with. A long shot, but still a worthwhile one. ;)
User avatar
Xaser
anarchivist
 
 
 
Joined: 20 Jul 2003

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby Mikk- » Fri Jun 25, 2010 6:12 pm

That alt caco death looks appropriate for a slash like from a sword
User avatar
Mikk-
yooooooooooo
 
Joined: 30 Jun 2009
Location: Somewhere off Kanagawa
Discord: Mikk0451#3922

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Wed Jun 30, 2010 12:04 am

@Xaser: what wrong with the one eraince did?

Anyways i was screwing around with the mancubus, by coping one side of it to the other, and to show how this half ass tactic can go a long way.
Attachments
FAT FUCK ALT DEATH.PNG
Also thank you Capt. Toenail for the mancubus idle stance. A little more work to be needed, otherwise here it is so far. A slightly less gruesome death.
FAT FUCK ALT DEATH.PNG (19.52 KiB) Viewed 1667 times
ItsNatureToDie
 
Joined: 23 Jun 2009

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby NeuralStunner » Wed Jun 30, 2010 12:07 am

That's "less gruesome"? (I suppose so, in a "being hit with a 9-pound hammer hurts less than being hit with a 12-pound one" way. :P )
User avatar
NeuralStunner
An Exercise in Self-Indulgence
 
 
 
Joined: 21 Jul 2009
Location: Indiana, USA
Discord: NeuralStunner#1293
Operating System: Windows Vista/7 64-bit

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Tue Jul 13, 2010 7:43 am

Been busy with life(JoeyTD effect has settled in) so last post on the satyr gibbage for the other 3(4) sucks ass.
Attachments
GoatGibbageNEW.PNG
Now this son of a bitch has never looked so much better wouldn't you say? Now I got to reconsider applying this method to the other monsters.
GoatGibbageNEW.PNG (10.31 KiB) Viewed 1503 times
ItsNatureToDie
 
Joined: 23 Jun 2009

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ZDG » Wed Jul 14, 2010 2:17 am

Does anyone have a WAD with all of ItsNatureToDie doom monsters Alt/Xdeaths? I would really like to implement them in TWSS.
Ps: Only the orginal DOOM2 monsters, not the custom ones.
User avatar
ZDG
NEOMARINE
 
Joined: 02 Jan 2010
Location: in SlumpEd

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby Akira_98 » Wed Jul 14, 2010 9:52 pm

ZDG wrote:Does anyone have a WAD with all of ItsNatureToDie doom monsters Alt/Xdeaths? I would really like to implement them in TWSS.
Ps: Only the orginal DOOM2 monsters, not the custom ones.

This could probably be easy to do yourself with A_JUMP. Like this:

Code: Select allExpand view
actor INTD_DoomImp : DoomImp Replaces DoomImp
{
  states
  {
  Death:
    TNT1 A 0 A_Jump(64,"AltDeath1")
    TNT1 A 0 A_Jump(64,"AltDeath2")
    TNT1 A 0 A_Jump(64,"AltDeath3")
    TROO I 8
    TROO J 8 A_Scream
    TROO K 6
    TROO L 6 A_NoBlocking
    TROO M -1
    stop
  AltDeath1:
    <INSERT CODE HERE>
  AltDeath2:
    <INSERT CODE HERE>
  AltDeath3:
    <INSERT CODE HERE>
  }
}


It's untested (done little DECORATE myself) and assumes the monster has 4 death animations, including the default, and no new XDeath. The only reason I haven't done it myself is I don't want to cut all the sprites out, I'm too lazy. 8-)
User avatar
Akira_98
Well excuse me, princess.
 
Joined: 27 Jun 2010
Location: AC District 7

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ZDG » Thu Jul 15, 2010 1:00 am

Nah, i dindn't asked for the code (of course i can do that myself),
i asked if anyone had all the Doom2 monsters altd/x death sprites so i can code them for TWSS.
User avatar
ZDG
NEOMARINE
 
Joined: 02 Jan 2010
Location: in SlumpEd

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ravage » Fri Jul 16, 2010 7:38 pm

ZDG wrote:Nah, i dindn't asked for the code (of course i can do that myself),
i asked if anyone had all the Doom2 monsters altd/x death sprites so i can code them for TWSS.

Probably not since he's still in the process of making them.
User avatar
ravage
YAHOO!
 
Joined: 03 Sep 2003

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby Blaskowitz » Fri Jul 16, 2010 9:21 pm

Hey INTD can you do a little favor for me? can you make a strifeguy death just like the marines death?
User avatar
Blaskowitz
Adun, save me...!
Banned User
 
Joined: 21 Dec 2009
Location: On planet Char

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Postby ItsNatureToDie » Sun Aug 08, 2010 10:50 pm

ZDG wrote:Does anyone have a WAD with all of ItsNatureToDie doom monsters Alt/Xdeaths? I would really like to implement them in TWSS.
Ps: Only the orginal DOOM2 monsters, not the custom ones.


I know i am chiming in late on this but if any likes i can throw together a first edition(as in sprites i have made that do not suck ass) were it is just sprites alone and anyone can do what they want with them coding wise, which i can have up by tomorrow at best. Just a thought otherwise(unless someone has beaten me to that already).
Attachments
Bruiser Baron.zip
A cross over between the Bruiser Demon and Baron of Hell, Clapping attack yet to be finish for this beast.
(83.7 KiB) Downloaded 127 times
More new shit.PNG
A revamp version of the Heresy lord death so to not look cartoon-ish when next to the original corpse. For what i said before about "applying this method(of gibbage) to the other monsters" what i mean is i want to animate in a way that Adrian Carmack himself would alone side with the "Fuzzy Pumper Palette Shop" which is proving to be quite a bitch to do but not impossible. As for the imp xdeath, i just removed the elbow pads of the zombie Sargent and polished the arm of the marine/zombie to resemble an imps. for caco demon, just slaped on so more intestines and alter the horns(sorry for the semantic look again).
More new shit.PNG (38.05 KiB) Viewed 1001 times
ItsNatureToDie
 
Joined: 23 Jun 2009

Re: (Resources)The works of David G

Postby Blaskowitz » Sun Aug 22, 2010 11:07 am

INTD can you do a strifeguy forard death like the marine death does. thanks. :|
User avatar
Blaskowitz
Adun, save me...!
Banned User
 
Joined: 21 Dec 2009
Location: On planet Char

PreviousNext

Return to Resources

Who is online

Users browsing this forum: RuscoIstar and 3 guests