Hold on there for bit, I am working on improving the back on him and i am almost done. Heres what i mean:scalliano wrote:Holy shit, this guy is unstoppable!
As for the Bestiary submissions, I've got the BFG Guy up and running ingame already. I can submit him for you if you want.
(Resources)The works of David G
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
- Attachments
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- One more rotation to go!!!
- Replay6.PNG (12.72 KiB) Viewed 1574 times
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Nice! I can wait, the DECORATE's done anyway, just so you know
- Shadelight
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Wow, a lot of these are really cool.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
May I see?scalliano wrote:Nice! I can wait, the DECORATE's done anyway, just so you know
Re: Project Malbogia: the works of David G (ItsNatureToDie)
For your perusal:
Code: Select all
actor BFGGuy
{
obituary "%o was vapourized by a zombie's BFG9000."
health 200
radius 20
height 56
mass 100
speed 8
painchance 170
seesound "chainguy/sight"
painsound "chainguy/pain"
deathsound "chainguy/death"
activesound "chainguy/active"
dropitem CellPack
missiletype BFGBall
MONSTER
+FLOORCLIP
states
{
Spawn:
BFGZ AB 10 A_Look
loop
See:
BFGZ AABBCCDD 3 A_Chase
loop
Missile:
BFGZ E 0 A_FaceTarget
BFGZ E 20 A_PlaySound ("weapons/bfgf")
BFGZ F 10 Bright
BFGZ F 10 Bright A_MissileAttack
BFGZ E 20
goto See
Pain:
BFGZ G 3
BFGZ G 3 A_Pain
goto See
Death:
BFGZ H 5
BFGZ I 5 A_Scream
BFGZ J 5 A_NoBlocking
BFGZ KLM 5
BFGZ N -1
stop
XDeath:
BFGZ O 5
BFGZ P 5 A_XScream
BFGZ Q 5 A_NoBlocking
BFGZ RS 5
BFGZ T -1
stop
Raise:
BFGZ NMLKJIH 5
goto See
}
}
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Awsome , though I think it should drop the BFG once killed IMO. Otherwise looking goodscalliano wrote:For your perusal:
Code: Select all
actor BFGGuy { obituary "%o was vapourized by a zombie's BFG9000." health 200 radius 20 height 56 mass 100 speed 8 painchance 170 seesound "chainguy/sight" painsound "chainguy/pain" deathsound "chainguy/death" activesound "chainguy/active" dropitem CellPack missiletype BFGBall MONSTER +FLOORCLIP states { Spawn: BFGZ AB 10 A_Look loop See: BFGZ AABBCCDD 3 A_Chase loop Missile: BFGZ E 0 A_FaceTarget BFGZ E 20 A_PlaySound ("weapons/bfgf") BFGZ F 10 Bright BFGZ F 10 Bright A_MissileAttack BFGZ E 20 goto See Pain: BFGZ G 3 BFGZ G 3 A_Pain goto See Death: BFGZ H 5 BFGZ I 5 A_Scream BFGZ J 5 A_NoBlocking BFGZ KLM 5 BFGZ N -1 stop XDeath: BFGZ O 5 BFGZ P 5 A_XScream BFGZ Q 5 A_NoBlocking BFGZ RS 5 BFGZ T -1 stop Raise: BFGZ NMLKJIH 5 goto See } }
EDIT: I have an idea with that'll benefit game play, requires less sprite editing and everyone can win....well except for the bfg Guy anyways
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Well, I have him set up to drop the BFG in the Shuffle mod - that was just me being cautious Interested to see what you have in mind.
- MartinHowe
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
I have to say, somebody who likes spriting in quantity and is good at it is a rare find
This is good work and IMO worthy of special praise
LOL @ caco intestines, didn't know they had 'em
This is good work and IMO worthy of special praise
LOL @ caco intestines, didn't know they had 'em
Re: Project Malbogia: the works of David G (ItsNatureToDie)
My improvement for his back.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Nice improvment there.neoworm wrote:My improvement for his back.
EDIT: Just go to the last down load wad post for the BFG commando
- Attachments
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- Care to work on this for I don't what program you used.
- Copy of bfgcommando.png (4.84 KiB) Viewed 1515 times
Last edited by ItsNatureToDie on Sat Apr 24, 2010 7:20 pm, edited 1 time in total.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Kind of what i had in mind, but with a twist.scalliano wrote:Well, I have him set up to drop the BFG in the Shuffle mod - that was just me being cautious Interested to see what you have in mind.
- Attachments
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- when he drops the bfg, shuffle a chance of it exploding. this you see is a bit rushed. Lets tease the play into thinking he is getting a bfg without looking for some secret. esspically since they fly in the air up wards when dropped.
- A CHANCE.PNG (5.88 KiB) Viewed 1513 times
Re: Project Malbogia: the works of David G (ItsNatureToDie)
I will look at it tomorrow.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Alright.neoworm wrote:I will look at it tomorrow.
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Re: Project Malbogia: the works of David G (ItsNatureToDie)
Base off of Enjay's Pain element alt death (correct me if i am wrong) here's one for the Tortured Soul.
EDIT: not doing anything more for him right now
EDIT: not doing anything more for him right now
- Attachments
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- make sure to add his poisonous gas at and surrounding his corpse. "eerck...the dead ones smell worst then the live ones."
- Replay5.PNG (15.62 KiB) Viewed 1496 times
Last edited by ItsNatureToDie on Sat Apr 24, 2010 7:20 pm, edited 1 time in total.
Re: Project Malbogia: the works of David G (ItsNatureToDie)
Fiendish! That's an idea that deserves a mod in itself!ItsNatureToDie wrote:exploding BFG