(Resources)The works of David G

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ItsNatureToDie
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Joined: Tue Jun 23, 2009 1:59 am

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

scalliano wrote:Holy shit, this guy is unstoppable! :D

As for the Bestiary submissions, I've got the BFG Guy up and running ingame already. I can submit him for you if you want.
Hold on there for bit, I am working on improving the back on him and i am almost done. Heres what i mean:
Attachments
One more rotation to go!!!
One more rotation to go!!!
Replay6.PNG (12.72 KiB) Viewed 1574 times
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scalliano
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by scalliano »

Nice! I can wait, the DECORATE's done anyway, just so you know :)
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Shadelight
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by Shadelight »

Wow, a lot of these are really cool. :D
ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

scalliano wrote:Nice! I can wait, the DECORATE's done anyway, just so you know :)
May I see?
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scalliano
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by scalliano »

For your perusal:

Code: Select all

actor BFGGuy
{
  obituary "%o was vapourized by a zombie's BFG9000."
  health 200
  radius 20
  height 56
  mass 100
  speed 8
  painchance 170
  seesound "chainguy/sight"
  painsound "chainguy/pain"
  deathsound "chainguy/death"
  activesound "chainguy/active"
  dropitem CellPack
  missiletype BFGBall
  MONSTER
  +FLOORCLIP
  states
  {
  Spawn:
    BFGZ AB 10 A_Look
    loop
  See:
    BFGZ AABBCCDD 3 A_Chase
    loop
  Missile:
    BFGZ E 0 A_FaceTarget
    BFGZ E 20 A_PlaySound ("weapons/bfgf")
    BFGZ F 10 Bright
    BFGZ F 10 Bright A_MissileAttack
    BFGZ E 20
    goto See
  Pain:
    BFGZ G 3
    BFGZ G 3 A_Pain
    goto See
  Death:
    BFGZ H 5
    BFGZ I 5 A_Scream
    BFGZ J 5 A_NoBlocking
    BFGZ KLM 5
    BFGZ N -1
    stop
  XDeath:
    BFGZ O 5
    BFGZ P 5 A_XScream
    BFGZ Q 5 A_NoBlocking
    BFGZ RS 5
    BFGZ T -1
    stop
  Raise:
    BFGZ NMLKJIH 5
    goto See
  }
}
ItsNatureToDie
Posts: 222
Joined: Tue Jun 23, 2009 1:59 am

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

scalliano wrote:For your perusal:

Code: Select all

actor BFGGuy
{
  obituary "%o was vapourized by a zombie's BFG9000."
  health 200
  radius 20
  height 56
  mass 100
  speed 8
  painchance 170
  seesound "chainguy/sight"
  painsound "chainguy/pain"
  deathsound "chainguy/death"
  activesound "chainguy/active"
  dropitem CellPack
  missiletype BFGBall
  MONSTER
  +FLOORCLIP
  states
  {
  Spawn:
    BFGZ AB 10 A_Look
    loop
  See:
    BFGZ AABBCCDD 3 A_Chase
    loop
  Missile:
    BFGZ E 0 A_FaceTarget
    BFGZ E 20 A_PlaySound ("weapons/bfgf")
    BFGZ F 10 Bright
    BFGZ F 10 Bright A_MissileAttack
    BFGZ E 20
    goto See
  Pain:
    BFGZ G 3
    BFGZ G 3 A_Pain
    goto See
  Death:
    BFGZ H 5
    BFGZ I 5 A_Scream
    BFGZ J 5 A_NoBlocking
    BFGZ KLM 5
    BFGZ N -1
    stop
  XDeath:
    BFGZ O 5
    BFGZ P 5 A_XScream
    BFGZ Q 5 A_NoBlocking
    BFGZ RS 5
    BFGZ T -1
    stop
  Raise:
    BFGZ NMLKJIH 5
    goto See
  }
}
Awsome :) , though I think it should drop the BFG once killed IMO. Otherwise looking good :thumb:

EDIT: I have an idea with that'll benefit game play, requires less sprite editing and everyone can win....well except for the bfg Guy anyways
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scalliano
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Location: Ireland

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by scalliano »

Well, I have him set up to drop the BFG in the Shuffle mod - that was just me being cautious ;) Interested to see what you have in mind.
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MartinHowe
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by MartinHowe »

I have to say, somebody who likes spriting in quantity and is good at it is a rare find :D
This is good work and IMO worthy of special praise 8-)
LOL @ caco intestines, didn't know they had 'em :lol:
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neoworm
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Location: Czech Republic

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by neoworm »

My improvement for his back.
Image
ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

neoworm wrote:My improvement for his back.
Image
:o Nice improvment there.

EDIT: Just go to the last down load wad post for the BFG commando
Attachments
Care to work on this for I don't what program you used.
Care to work on this for I don't what program you used.
Copy of bfgcommando.png (4.84 KiB) Viewed 1515 times
Last edited by ItsNatureToDie on Sat Apr 24, 2010 7:20 pm, edited 1 time in total.
ItsNatureToDie
Posts: 222
Joined: Tue Jun 23, 2009 1:59 am

Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

scalliano wrote:Well, I have him set up to drop the BFG in the Shuffle mod - that was just me being cautious ;) Interested to see what you have in mind.
Kind of what i had in mind, but with a twist. :lol:
Attachments
when he drops the bfg, shuffle a chance of it exploding. this you see is a bit rushed. Lets tease the play into thinking he is getting a bfg without looking for some secret. esspically since they fly in the air up wards when dropped.
when he drops the bfg, shuffle a chance of it exploding. this you see is a bit rushed. Lets tease the play into thinking he is getting a bfg without looking for some secret. esspically since they fly in the air up wards when dropped.
A CHANCE.PNG (5.88 KiB) Viewed 1513 times
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neoworm
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by neoworm »

I will look at it tomorrow.
ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

neoworm wrote:I will look at it tomorrow.
Alright.
ItsNatureToDie
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by ItsNatureToDie »

Base off of Enjay's Pain element alt death (correct me if i am wrong) here's one for the Tortured Soul.

EDIT: not doing anything more for him right now
Attachments
make sure to add his poisonous gas at and surrounding his corpse. "eerck...the dead ones smell worst then the live ones."
make sure to add his poisonous gas at and surrounding his corpse. "eerck...the dead ones smell worst then the live ones."
Replay5.PNG (15.62 KiB) Viewed 1496 times
Last edited by ItsNatureToDie on Sat Apr 24, 2010 7:20 pm, edited 1 time in total.
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scalliano
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Re: Project Malbogia: the works of David G (ItsNatureToDie)

Post by scalliano »

ItsNatureToDie wrote:exploding BFG
Fiendish! That's an idea that deserves a mod in itself!
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