[Resource] Ceeb's stuff!

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Re: [Resource] Ceeb's texture rips and useful code

Postby Ceeb » Tue Apr 20, 2010 3:40 pm

A new pack is up. It's a doozy, but worth the download. LOTS of great textures that work well for Doom maps! :D
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Re: [Resource] Ceeb's texture rips and useful code

Postby Ceeb » Mon May 03, 2010 4:23 pm

Last one for awhile... Pretty big, but contains good sky resources, wheather you intend to animate them or not.
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Re: [Resource] Ceeb's texture rips and useful code

Postby Ceeb » Fri May 28, 2010 8:53 pm

New pack, see first post.

Does anyone have requests for sprites? I can get them from any of the Build games, like TekWar, Shadow Warrior, and Witchaven. Same goes for Rise Of The Triad and Daggerfall. Unfortunately, not Amulets & Armor (but there are useful portraits and menu graphics if you'd like them), and I have misplaced Outlaws, but the resources from that, other than the textures, are not useful for anything, being kind of toony.

I can also extract sound effects. Don't be shy, I enjoy doing this!
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Re: [Resource] Ceeb's stuff!

Postby Ceeb » Thu Jun 03, 2010 7:29 pm

I'm gonna add useful texture edits done either by myself or by my ex (who did a large amount of sprite and texture editing for my Hell Worm project) as I find them.

I'm trying to prune Hell Worm's unnecessary resources and I've come across a lot of stuff that could be useful for my fellow modders, so I'll put them up as I find them.

Can anyone suggest a good site where I can store images and directly link to them? I don't trust ImageFag much. :P
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Re: [Resource] Ceeb's stuff!

Postby wildweasel » Thu Jun 03, 2010 8:14 pm

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Re: [Resource] Ceeb's stuff!

Postby Ceeb » Thu Jun 03, 2010 8:18 pm

Thanks weasel. I'll give it a shot.
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Re: [Resource] Ceeb's stuff!

Postby Ceeb » Mon Jun 07, 2010 1:17 am

Added a rare music pack. Check it out if you happen to like ambient PS1/N64 Doom music!
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Re: [Resource] Ceeb's stuff!

Postby Ceeb » Sat Jun 19, 2010 12:12 pm

Put up a fuel gauge I made but decided not to use. Someone please use it, I put quite a bit of work into it. Just credit me for it.
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Re: [Resource] Ceeb's stuff!

Postby oODemonologistOo » Sat Jun 19, 2010 1:55 pm

Rip IronBlood (Aka Interrupted at some places) musics, please. I tried my hand on those for weeks but can't seem to do it!
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Re: [Resource] Ceeb's stuff!

Postby Ceeb » Tue Aug 17, 2010 2:10 pm

Added a bunch of new stuff and improved the formatting. New stuff is tagged.
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Re: [Resource] Ceeb's stuff!

Postby Sodaholic » Thu Aug 19, 2010 9:53 pm

Hey Ceeb, do you think you can rip Outlaws' sounds?
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Re: [Resource] Ceeb's stuff!

Postby Ceeb » Thu Aug 19, 2010 10:10 pm

Err, I unfortunately don't have Outlaws around anymore, but I COULD have. :( I'm sorry. However if you have the game, it's easy to get at the sounds using XWE.
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Re: [Resource] Ceeb's stuff!

Postby Ceeb » Wed Aug 25, 2010 12:36 am

Super Sonic Doom fans should see my latest music pack.
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Re: [Resource] Ceeb's stuff!

Postby TheDarkArchon » Wed Aug 25, 2010 3:39 pm

You missed Z_INTRO (S3D Panic Puppet Zone 1) and Z_ENCNTR (S&K Knuckles Theme). Also, wouldn't Death Egg 2 be a better replacement for MAP14 than repeating Flying Battery 2 again?
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Re: [Resource] Ceeb's stuff!

Postby Ceeb » Wed Aug 25, 2010 6:05 pm

For map 14, it sounds just like Flying Battery 2. However, map 26, Space Chase Zone Act 2, uses a different version of that song. Death Egg 2 sounds nothing like it.

As for Z_INTRO, I straight-up misplaced and didn't include that. Z_ENCNTR is there... With the prefix of D_ by mistake. Thanks for telling me, TDA.
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