YOU SHOULD EXTRACT AND LOOK THROUGH THESE, NOT RUN THEM IN G/ZDOOM OR DOOM BUILDER!
Amulets & Armor textures, 1.4 MB, PK7
TekWar textures, 3 MB, PK7, animdefs
Witchaven textures, 2.5 MB, PK7, animdefs
Shadow Warrior textures, 3.8 MB, PK7, animdefs
Powerslave textures, 1.9 MB, PK7, animdefs
Fate textures, 1.81 MB, PK7, animdefs UPDATED
Legend Of The Seven Paladins textures, 1.58 MB, PK7, animdefs
Rise Of The Triad textures, 650 KB, PK7, animdefs
Daggerfall textures, 2.6 MB, PK7, animdefs
Daggerfall Skies, 37.14 MB, 7Zip archive
Adrenix textures, 1.62 MB, PK7, animdefs
Outlaws textures, 7.4 MB, in a PK7, animdefs
Half-Life, Blue Shift, and Opposing Force textures, 28 MB, PK7, animdefs
Might & Magic 6 textures, 29.23 MB, PK7
Might & Magic 7 textures, 18.52 MB, PK7, animdefs
Might & Magic 8 textures, 22.84 MB, PK7, animdefs
Flesh Feast textures, 4.02 MB, PK7, animdefs NEW (Ripped by Diodeus)
Witchaven weapons, 905 KB, 7Zipped
PO'ed weapons, 177 KB, 7Zipped
Quake 64 music, 16.3 MB, in a WAD, 7Zipped
Quake 2 N64 music, 21.1 MB, in a WAD, 7Zipped
Hexen CD music, 59.88 MB, in a WAD, 7Zipped
SNES Doom music, 141 KB, in a WAD, 7Zipped
Super Sonic Doom VGM music, 923 KB, PK7
PlayStation Doom sounds, 521 KB, in a WAD, 7Zipped
PO'ed sounds, 1.14 MB, 7Zipped
Amulets And Armor sounds, 1.4 MB, 7Zipped
Turok: Dinosaur Hunter sounds, 840 KB, 7Zipped
Turok 2: Seeds Of Evil sounds, 2.93 MB, 7Zipped
Here is some code, for now just TEXTURES stuff, that I've thrown together. It's spoilered for your viewing ease, and is just simple, space-saving stuff I think you will find useful. The solid colors are piss easy to do, but if you want more gradients, I'll do 'em if you ask nicely. By the way, sorry, these are for Doom only (although they ought to work in Action Doom 2), so sorry.
Solid colors with no new patches...
Spoiler:Gradient color animations...
Here's texture edits done by me and my ex. This is a version of the Hexen gearbox with the door on it being lifted. I'm not really sure he wants me to mention him so there's no need to credit anyone for this edit.
Here's a train wheel I was going to use for my Pain Train map but it wasn't grungy enough. This is from a CGTextures pic I edited. I'm including the TEXTURES code I wrote for it as well. Use it as you please, just credit me for the edit. The TEXTURES rotations looks best when animated with ANIMDEFS with a delay of one tic per frame.
Spoiler: Train wheel TEXTURES codeOther Graphics
Here's some HUD graphics or other things I've done. For now, what I have here is a fuel gauge I had put together for Hell Worm's chainsaw, but I decided not to use it since, basically, the code for my custom HUD was canned ass. This is based off an image I got from CGTextures, so it's free to use. Please credit me if you should use it.
http://www.mediafire.com/?z0yycmkqtmu - 80 KB 7z archive. Contains relavent TEXTURES code. Preview below.