[Textures] Gothictex redux

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[Textures] Gothictex redux

Postby NiGHTMARE » Sat Feb 06, 2010 5:34 am

I decided to remake and expand upon some of the textures from the Gothic DM series. I've included the original texture that inspired each set for comparison:

Spoiler:


Also, see this thread for a whole bunch of brick textures, many of which are very similar to those featured in Gothic DM (as well as others which are not, but would still be suitable for gothic themed levels).

This thread also has numerous textures suitable for gothic levels, including marble and wood sets.
Last edited by NiGHTMARE on Sun Apr 19, 2015 5:26 am, edited 22 times in total.
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Re: [Textures] Gothictex redux

Postby Jimmy » Sat Feb 06, 2010 10:19 am

Hell YES. :P
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Re: [Textures] Gothictex redux

Postby Enjay » Sat Feb 06, 2010 11:45 am

Some nice stuff there. :yup:
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Re: [Textures] Gothictex redux

Postby NiGHTMARE » Fri Apr 02, 2010 6:57 am

I updated the post with various green, grey, and red marble textures.
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Re: [Textures] Gothictex redux

Postby NiGHTMARE » Fri Apr 02, 2010 9:40 am

A second update, this time with some textures inspired by the Gothic AQUA* textures. I'm also planning on doing some brick textures based on these.
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Re: [Textures] Gothictex redux

Postby Enjay » Fri Apr 02, 2010 11:47 am

Nice textures and variations. The red marble, however, still has quite a few green-biased pixels in the darker areas and these really stand out to to me and spoil the effect. Is there not a dark red or two in the Doom palette that they could be replaced with? (I know that there is a bit of a shortage of very dark reds so maybe not.)
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Re: [Textures] Gothictex redux

Postby Xaser » Fri Apr 02, 2010 3:50 pm

Hmm, those 'green' pixels are likely a dark shade of brown, which usually blends well with the red but should be dropped a shade or two in this case.
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Re: [Textures] Gothictex redux

Postby Shadelight » Fri Apr 02, 2010 4:02 pm

Could be very useful, I like all the different colors. :)
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Re: [Textures] Gothictex redux

Postby NiGHTMARE » Mon Apr 05, 2010 5:04 pm

Another update, this time with some rock textures (based on a Heretic flat), and some STARxx variants. I also updated the red marble, replacing the greenish pixels with brown and grey - hopefully they look better now :).

BTW I'm not just limiting myself to the original Gothic DM textures; I'm also recreating/expanding on textures created for GothicDM-esque projects, such as SlaughterDM and Crucified Dreams. Here's a quick preview of a set of metal textures inspired by SlaughterDM; the original is on the left, my remake is on the right:

Image
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Re: [Textures] Gothictex redux

Postby Enjay » Mon Apr 05, 2010 5:18 pm

NiGHTMARE wrote:hopefully they look better now :).

Yes, much. :)
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Re: [Textures] Gothictex redux

Postby Ogerz001 » Wed Apr 07, 2010 12:23 pm

I'm going to add some these to RNtex as I was going to make some square/rectangular marble textures but you beat me to it :p.
now all I need to finish that texture pack is some square/rectangular wood textures
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Re: [Textures] Gothictex redux

Postby NiGHTMARE » Thu Apr 08, 2010 12:40 pm

I've added the finished SlaughterDM style metal set to the first post.
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Re: [Textures] Gothictex redux

Postby NiGHTMARE » Sat Sep 18, 2010 9:38 am

I added some metal support textures to the first post. I'll probably brighten the rivets on the dark metal, as they're barely visible at the moment.
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Re: [Textures] Gothictex redux

Postby CaptainToenail » Sat Sep 18, 2010 9:47 am

I like what I see. :)

So is the idea to combine this with the existing Gothic Textures pack?
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Re: [Textures] Gothictex redux

Postby NiGHTMARE » Sat Sep 18, 2010 9:56 am

Pretty much, though some are recreations of existing Gothic textures.
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