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Moderator: GZDoom Developers

Re: Touhou Doom - Episode 3.66 (Updated Re-Release)

Postby D.Scratch » Mon Dec 03, 2018 11:00 pm

So is the mod death? Any chance for a release still this year or any news on progress?
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Joined: 14 Jan 2017

Re: [v0.999] CUSTOM GUN: THE GUN-ENING

Postby LOLANONIMUS » Wed Dec 19, 2018 3:35 pm

Hey el link del mod al entrar pone el numero 404 y no encontramos el corta fuego pueden arreglarlo no?
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Joined: 15 Dec 2018
Discord: #0589
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Re: [WIP] Doom: Evil Unleashed

Postby mightydoomer » Fri Dec 21, 2018 5:02 am

BUMP! Really looking amazing! Can't wait for at least a playable demo to come out!
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Joined: 03 Mar 2017
Discord: discorded

Re: [Sprites] Red Impish monster

Postby DaBowz » Sun Dec 30, 2018 4:17 am

Link doesn't work. :(
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Joined: 05 May 2018

Re: [Sprites] Red Impish monster

Postby wildweasel » Sun Dec 30, 2018 2:47 pm

DaBowz wrote:Link doesn't work. :(

The thread is from 2010. Links tend to decay after that long.
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「お前はもうトースト」[you are already toast.]
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Re: [Sprites] Red Impish monster

Postby Gez » Sun Dec 30, 2018 3:50 pm

We have this thread for this kind of things.

And case in point, it was reuploaded over there.
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Joined: 06 Jul 2007

Re: [TPS]BlackWarrior Alpha0.17b (updated 8 jan 2017)

Postby QuickWolf » Fri Jan 11, 2019 3:50 pm

sorry for bumping but can anyone give me a mirror for the file? MEGA keeps giving me problems and i really want to download this mod.
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Joined: 21 Jan 2018

Re: [Sprites] Red Impish monster

Postby bitsy » Mon Jan 21, 2019 2:05 pm

its still not on realm.
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Joined: 11 Jan 2019
Discord: B♥i♥t♥s♥y#1502

Re: [Resources]Haze's Resources(TES Travels Oblivion)

Postby bitsy » Mon Jan 21, 2019 2:48 pm

omg thank u so much for oblivion . im looking forward for skyrim texture. sprites anything will work. becoz im working on a project for hexen. open world rpg. so plz do something <3
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Joined: 11 Jan 2019
Discord: B♥i♥t♥s♥y#1502

Re: [MIT] [ZS] Automatic Actor Shadows

Postby bitsy » Mon Jan 21, 2019 3:11 pm

it should be in gzdoom by default :thinking:
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Joined: 11 Jan 2019
Discord: B♥i♥t♥s♥y#1502

Re: [INV ITEM][resource] quick travel thingie

Postby bitsy » Mon Jan 21, 2019 3:22 pm

greatttt. this is great idea for my project. since ill slow down player speed. like in skyrim. and its best for openworld mods. i think this is nice. i just dont need the sprite. ?
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Joined: 11 Jan 2019
Discord: B♥i♥t♥s♥y#1502

Re: [WIP] Oblivion-style Tree Kit

Postby bitsy » Mon Jan 21, 2019 3:23 pm

hi it says we cant find the page plz. do something. i really need this for my project for hexen. ill give u credits too plz plz plzz
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Joined: 11 Jan 2019
Discord: B♥i♥t♥s♥y#1502

Re: Make the big "Unread/new posts" icon lead to the target

Postby ZzZombo » Tue Jan 22, 2019 1:27 am

Hey, I'm such a necroposter. Look at me!
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Joined: 16 Jul 2012

Re: Faspons [REL: APR 06 / DEV: APR 06]

Postby Bites! » Thu Jan 24, 2019 11:51 pm

Hey Faslrn Turn It Up
Cuz, i goin' burn it up with diz weapons
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Joined: 08 Jul 2018
Location: In E1M1 on the outside of the base taking sun
Discord: Bites!#2717

Re: Doom Slayer Chronicles

Postby cortlong50 » Thu Jan 31, 2019 1:26 am

Blue Shadow wrote:Until the issue is resolved by the project's author(s), use GZDoom 3.5.1, instead.



can i ask why changes are made to the engine like this that basically obliterates backwards compatibility for older mods?

i know the whole "well if they did it the right way" rhetoric is easy to point to here...but GZDOOM is turning into a VERY finicky engine, that is growing increasingly hard to work with, and increasingly slower with every update.
im wondering why you would make it stop execution instead of continuing to ignore the error?
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