[Sprite] Cacomental

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Re: [Sprite] Cacomental

Postby Enjay » Sat Jan 09, 2010 6:48 am

Orangewaggs wrote:In a video about Doom 3 Kevin Cloud called the Cacodemon a strawberry in the originals :D

I'd heard that too but the bumpy surface does look more raspberry like. They've often been called tomatoes as well. The shape is more correct but the skin is probably too smooth.

So, to keep everyone happy:

Spoiler:
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Re: [Sprite] Cacomental

Postby ProjectAngel » Sat Jan 09, 2010 12:43 pm

I say tomato, you say cacomato.
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Re: [Sprite] Cacomental

Postby Ichor » Sat Jan 09, 2010 3:41 pm

heh
Spoiler:
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Re: [Sprite] Cacomental

Postby Orangewaggs » Sat Jan 09, 2010 3:58 pm

Ichor wrote:heh

that's funny
@Enjay: Yes, Now Everyone Should be happy but, back on topic I like the first version with no arms the best imo
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Re: [Sprite] Cacomental

Postby Tormentor667 » Sat Jan 09, 2010 6:47 pm

The MK2 version is awesome, would you mind if this gets submitted to the Beastiary? (or maybe you do it in the forums on Realm667 with all the necessary info?)
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Re: [Sprite] Cacomental

Postby Enjay » Sat Jan 09, 2010 7:11 pm

I don't mind at all but the DECORATE is a bit boring ATM. It's pretty much just a Cacodemon clone. I don't think it should be too fancy but something that made it a bit more interesting and an entity in its own right would be nice.
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Re: [Sprite] Cacomental

Postby NeuralStunner » Sat Jan 09, 2010 9:24 pm

Suppose it spewed streams or waves of fireballs? Maybe it could charge like a Lost Soul, or, (since it has "mental" in the name,) it could use something like the beta psych attack.
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Re: [Sprite] Cacomental

Postby Enjay » Sat Jan 09, 2010 10:49 pm

One thing that I didn't like about the beta psych attack was that it was very obviously just a hitscan attack pretty much like a pistol shot with a different sound. If, however, the sound (possibly with a little warning sound first) could be made to originate at the location of the target rather than the monster firing, then the attack would be "in your head", be a bit more different and make more sense too.
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Re: [Sprite] Cacomental

Postby Zero X. Diamond » Sun Jan 10, 2010 12:51 am

There's probably a better way to do it, but what if you just made it a silent, invisible projectile that made sounds (and possibly some sort of visual cue) when hitting the player? You could make it super fast to make it equivocal to a hitscan and, as I said, you could have a spark come up off of whatever it hits or whatever.
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Re: [Sprite] Cacomental

Postby NeuralStunner » Sun Jan 10, 2010 2:55 am

Enjay wrote:One thing that I didn't like about the beta psych attack was that it was very obviously just a hitscan attack pretty much like a pistol shot with a different sound. If, however, the sound (possibly with a little warning sound first) could be made to originate at the location of the target rather than the monster firing, then the attack would be "in your head", be a bit more different and make more sense too.

Puff Actors can have a SeeSound, which is the sound the puff itself plays when hitting a target actor. That's what makes the fist go WHOP. :)
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Re: [Sprite] Cacomental

Postby Snarboo » Sun Jan 10, 2010 3:29 am

Wouldn't a modified Archvile attack be best for a "psychic" effect? The player can also move out of the way in time using that method.
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Re: [Sprite] Cacomental

Postby Zero X. Diamond » Sun Jan 10, 2010 4:47 am

Now why didn't I think of that?
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Re: [Sprite] Cacomental

Postby ShadesMaster » Sun Jan 10, 2010 6:24 am

Enjay and Ichor have some funny content to show!!!!
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Re: [Sprite] Cacomental

Postby Xaser » Sun Jan 10, 2010 4:09 pm

I suppose the Archvile-ish attack could work, but only if there's a long enough wind-up (that the player can see quite easily a la A_Fire) that there's time to get out of the way. The Archvile worked because you get a short window of time to duck behind something, offering for quite-frantic gameplay. Taking this out and just having him hitscan you to death would be incredibly annoying and not much fun at all.

Still, that big mouth of his has got to be useful for something... perhaps he alternates attacks?
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Re: [Sprite] Cacomental

Postby DoomRater » Sun Jan 10, 2010 4:16 pm

I'm not sure I understand the crowd who thinks monster decorate needs to be big and fancy. I mean, big and fancy projectiles WOOHOO! and big and fancy graphics effects BOIIIIIIIING!, but why can't the thing just be a stronger/weaker version of the cacodemon/use a flamethrower attack or something?
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