[Sprite] Cacomental

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Re: [Sprite] Cacomental

Postby Gez » Thu Jan 07, 2010 1:53 pm

I thought the anime caco was the Doom 64 pain elemental. It has one mouth on each cheek, just like anime characters.
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Re: [Sprite] Cacomental

Postby InsanityBringer » Thu Jan 07, 2010 3:39 pm

Enjay wrote:
Gez wrote:Now that would be very silly.


Indeed

Image


That could probably be adapted into a unreal gasbag with a good amount of edits.
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Re: [Sprite] Cacomental

Postby Vader » Thu Jan 07, 2010 6:16 pm

Nice sprite edits!
For some reason I imagine the PE with the Mancubus arms to be crawling on the ground instead of flying :P
If done right, this could be quite creepy IMO.
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Re: [Sprite] Cacomental

Postby Enjay » Thu Jan 07, 2010 6:32 pm

Vader wrote:Nice sprite edits!
For some reason I imagine the PE with the Mancubus arms to be crawling on the ground instead of flying :P

Thanks. Perhaps all that flame-thrower gear is too heavy and it keeps him on the ground. The movement that you suggested reminds me of the FreeDoom Mancubus.

Unfortunately, I deleted it but I just did a quick "proof of concept". I think that using a Cacodemon, and colouring it brown (like I already did), adding some Pinky arms (again recoloured), cyberdemon horns and doing a bit of original work on the eye (or possibly modifying the invisibility sphere), you can get something that looks like an "unevolved" pain elemental using only Doom resources. It would take a better spriter than me to make it good enough to use in a project but I think it could be possible. Interestingly, some of the pinky arms are quite close to the appearance of the PE arms already. I don't think that any of them are pixel-perfect so it might just be coincidence but, you never know, they could have been a base.
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Re: [Sprite] Cacomental

Postby NeuralStunner » Thu Jan 07, 2010 8:47 pm

Splicing beasties are we? :P

The masters of Hell once determined to craft the ultimate demon soldier, a demon of horrific countenance and terrifying speed...
Spoiler:

However, only one setback befell them...
Spoiler:
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Re: [Sprite] Cacomental

Postby Xim » Thu Jan 07, 2010 8:52 pm

Hahah, funny.

Spoiler:
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Re: [Sprite] Cacomental

Postby Enjay » Thu Jan 07, 2010 8:55 pm

:lol:

Not so sure about the caco floating thing. I'm sure that... er, "vent" at the back of the Caco and PE must be something to do with the floating mechanism and NeuralStunner seems to have plugged that hole with a Pinkie's body.

Eww! horrible thought. What if the Pinkie's head was rammed up the caco's "vent". That wouldn't be good for either party. :?
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Re: [Sprite] Cacomental

Postby Ghastly » Thu Jan 07, 2010 8:59 pm

Enjay wrote:Eww! horrible thought. What if the Pinkie's head was rammed up the caco's "vent". That wouldn't be good for either party. :?

Hancock did it.[/moviereference]
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Re: [Sprite] Cacomental

Postby NeuralStunner » Thu Jan 07, 2010 9:13 pm

It's, er, attached too high. :blergh:
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Re: [Sprite] Cacomental

Postby CaptainToenail » Fri Jan 08, 2010 11:32 am

They have gas-bladders like seaweed, what do you think all those warty dimples on the skin are :P
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Re: [Sprite] Cacomental

Postby Enjay » Fri Jan 08, 2010 11:38 am

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Re: [Sprite] Cacomental

Postby NeuralStunner » Fri Jan 08, 2010 12:24 pm

I thought cacos were raspberries that scientists sent through the portals during the first expiriments...
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Re: [Sprite] Cacomental

Postby Enjay » Fri Jan 08, 2010 12:44 pm

Could be.
Spoiler:

:biggrin:
Last edited by Enjay on Fri Jan 08, 2010 6:12 pm, edited 1 time in total.
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Re: [Sprite] Cacomental

Postby Vader » Fri Jan 08, 2010 6:02 pm

LMAO :lol:
The award for the most hilarious picture of the year goes to Enjay!
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Re: [Sprite] Cacomental

Postby Orangewaggs » Fri Jan 08, 2010 8:52 pm

In a video about Doom 3 Kevin Cloud called the Cacodemon a strawberry in the originals :D
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