[HUD] Metal Slug inspired HUD

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!

[HUD] Metal Slug inspired HUD

Postby lizardcommando » Sat Dec 26, 2009 7:54 pm

Image

Here's my Metal Slug inspired HUD originally designed for a little side-project I was working on for a few weeks. I decided to release this as a standalone project just in case anyone else wants to use it or something. If you do use it, please give credit to me.

There are two bugs unfortunately:

  • There is supposed to be a second bar over the health and armor bar that displays when your health is between 101-200%, but I never was able to get it to work, thus it was never implemented.
  • The HUD doesn't work on any other resolutions besides 1024x768. I'm not sure why or how to fix this.

http://files.drdteam.org/index.php/file ... lughud.zip
User avatar
lizardcommando
Thread killer
 
Joined: 07 Sep 2006
Location: Boringland, California

Re: [HUD] Metal Slug inspired HUD

Postby thebestml727 » Thu Jun 20, 2013 5:28 pm

The link is broken
User avatar
thebestml727
 
Joined: 28 Dec 2012

Re: [HUD] Metal Slug inspired HUD

Postby wildweasel » Thu Jun 20, 2013 6:10 pm

thebestml727 wrote:The link is broken

Because the thread is four years old and, as has been stated across many different threads, DRD Team's file share is taking quite a bit longer to become available again than expected.
User avatar
wildweasel
from a different perspective.
Moderator Team Lead
 
Joined: 15 Jul 2003


Return to Resources

Who is online

Users browsing this forum: No registered users and 3 guests