Easy Shop&Money System for your project

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Easy Shop&Money System for your project

Postby alysiumX » Tue Dec 22, 2009 12:36 pm

So I built an acs based shop and money system for use in single player and multiplayer projects(so far its been tested with 2 player lan and it works fine). It works by giving money too all players in game whenever a monster is killed, then players can buy items from a hud style shop with the money they have earned. The monster that gives xp, the amount, the weapons you can get, and there cost are all customizable which I'll show you how to do below and it also supports custom monster and weapons.

InGame ShopNMoney controls -
B - Open/Close buy menu
o - next weapon choice
i - prev weapon choice
p - purchase

#Note : Included with this file is HeavyRifle.wad as an example of adding a new weapon to this mod without having to add any resources to the actual wad file(you just have to run HeavyRifle.wad along side this mod when loading it up)

To add/modify monsters and weapons first go to the settings text file in the shop and money system.

Spoiler: Heres how to add monsters


Spoiler: Here how to add weapons


edit : Forgot the dl link.

http://www.zshare.net/download/7024024458e90d9e/
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Re: Easy Shop&Money System for your project

Postby Tormentor667 » Wed Dec 23, 2009 8:29 am

Looks complicated...
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needs more detail
 
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Re: Easy Shop&Money System for your project

Postby alysiumX » Wed Dec 23, 2009 9:03 am

Ya tried to simplify it as much as possible but I couldn't use a variable to specify an array amount
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Re: Easy Shop&Money System for your project

Postby Jimmy » Wed Dec 23, 2009 9:07 am

Something like this might be what you're looking for.

Code: Select allExpand view
#define TOTALMONSTERCOUNT 16

int InitialCounts[TOTALMONSTERCOUNT];
str MonNames[TOTALMONSTERCOUNT];
int RewardAmount[TOTALMONSTERCOUNT];
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Re: Easy Shop&Money System for your project

Postby alysiumX » Wed Dec 23, 2009 9:17 am

ya didnt think to use #define
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