NeuralStunner wrote:Slade 3 always defaults to a gray palette if no PlayPal is present in the file.
More precisely:
You've got a palette chooser and a base archive chooser.
The default value for the base archive chooser is "none". You've got to set them up yourself. Then it remembers them and you can switch them around. Very nifty.
The default value for the palette chooser is "default/global".
This means that if the current archive has a PLAYPAL, it uses it. If not, it uses the PLAYPAL from the base archive. If the base archive has no PLAYPAL either, or there is no base archive at all, it uses a grayscale palette.
You can override that by choosing any of the built-in palettes offered by the palette chooser. There's a nice variety of choice and you can add more.
Oh and by the way: there's a little tool you can use to convert palettes from 6-bit format to 8-bit format, since SLADE3 uses 8-bit palettes to display images. So if you find the game's palette but the colors are wrong, try selecting the palette's lump, opening the console, and typing the command "palconv". It'll turn it into an 8-bit palette and you can extract it, put it in the Palettes directory, and restart SLADE3.