[Project] Zero's Resources - NEW!: Quarantine 2 & More!

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Ral22
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Re: [Project] Zero's Resources - NEW!: Quarantine 2 & More!

Post by Ral22 »

Restating what Wolfman said, the link to Poweslave does lead to a LameDuke resource download. No rush on fixing the link, but I would love to take a look at the resources for that game.
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Cage
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Re: [Project] Zero's Resources - NEW!: Quarantine 2 & More!

Post by Cage »

You deserve a friggin medal for your work, sir!

Funny it comes from a guy who doesn't use those rips at all, I just look at them to get inspired :)
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Zero X. Diamond
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Re: [Project] Zero's Resources - NEW!: Quarantine 2 & More!

Post by Zero X. Diamond »

Okay, the last few that were wrong are fixed.
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kidvicious
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Re: [Project] Zero's Resources - NEW!: Quarantine 2 & More!

Post by kidvicious »

These all seem to crash Slade...
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Zero X. Diamond
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Re: [Project] Zero's Resources - NEW!: Quarantine 2 & More!

Post by Zero X. Diamond »

kidvicious wrote:These all seem to crash Slade...
That would be because these are not intended to be opened with SLADE.

EDIT: Just so this isn't just me necrobumping my own damned thread to be a sarcastic asshole to some guy, let me give you all an update on what you might see coming to this thread next: torridGristle and I have managed to break apart the archive format for a third-person shooter called Esoteria. While the sprites are sadly unrippable until we can find somebody who can figure out how the transparent pixels are stored in the file's header, the textures all broke apart and are ready for conversion. Once I figure out their header format, it should be a cakewalk to convert them to PNG with my handy dandy batch conversion program.
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Minuk
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Re: [Project] Zero's Resources - NEW!: Quarantine 2 & More!

Post by Minuk »

I really appreciate your sharing!
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