The [Prop Stop] - It's online

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Re: The [Prop Stop] - It's online

Postby Enjay » Sat Dec 19, 2009 4:34 pm

As I said. Pros and cons with everything. Torm just needs to make a decision (which I think he has already done) and submissions need to comply with it. There is little point in us debating the point over and over as there is no method that is demonstrably better than any other.
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Re: The [Prop Stop] - It's online

Postby Enjay » Sat Dec 19, 2009 5:54 pm

Hmmm, been hunting high and low for those pillars etc that I did. Can't find them anywhere. :?
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Re: The [Prop Stop] - It's online

Postby Gez » Thu Dec 24, 2009 10:00 am

Gez wrote:
Tormentor667 wrote:
Gez wrote:Here you go then. Just the sprites that are possibly for props (some were actually meant to be "uppickable" items), no actor definition, no renames of conflicting sprite names, just the raw resources. Make of those what you want. There's more, but I left out the most pathetic ones, such as those sprites that were obviously unfinished (just flat shading, no details at all). I kinda hesitated for the barrel variants, as they are rather crappy IMO.

Meh... thanks but unfortunatley I do not have the time to DECORATE them on my own :(

Me neither.

I see that Ghastly stealthily completed and submitted them all now. Sneaky! Could have said so in the thread! :D
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Re: The [Prop Stop] - It's online

Postby Ghastly » Thu Dec 24, 2009 7:48 pm

Gez wrote:I see that Ghastly stealthily completed and submitted them all now. Sneaky! Could have said so in the thread! :D

Oh, haven't been keeping an eye on this one. XD
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