Some crappy Doom 2 RPG rips

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Re: Some crappy Doom 2 RPG rips

Postby Kinsie » Thu Dec 17, 2009 10:50 am

Doom 1 RPG textures now.
ImageImageImageImageImageImageImage

Not really detailed enough for Doom, but might provide inspiration.
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Re: Some crappy Doom 2 RPG rips

Postby Mr.Green » Thu Dec 17, 2009 11:23 am

The archvile looks very cool! :D
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Re: Some crappy Doom 2 RPG rips

Postby Enjay » Thu Dec 17, 2009 11:25 am

I haven't actually played the RPG. I take it that there is no animation in the sprites?
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Re: Some crappy Doom 2 RPG rips

Postby wildweasel » Thu Dec 17, 2009 1:48 pm

The sprites only seem to have front-facing frames, and usually two attack frames. No walking animations, and when enemies die, I believe they just explode into particle chunks and disappear.
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Re: Some crappy Doom 2 RPG rips

Postby XutaWoo » Thu Dec 17, 2009 6:19 pm

Actually, they do have a walking animation, but I think it's just the same sprite for idle flipped. They also have a pain sprite for when they get hit and a corpse sprite for when you don't gib them.

Think they might've added more for the second one though.
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Re: Some crappy Doom 2 RPG rips

Postby Kinsie » Thu Dec 17, 2009 11:42 pm

Yeah, enemies have walking, attacking, walking while scared and pain frames.
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Re: Some crappy Doom 2 RPG rips

Postby scalliano » Sun Dec 27, 2009 6:40 pm

Kronos sprites FTW!

Seriously, good job on these. Keep it up!
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Re: Some crappy Doom 2 RPG rips

Postby neoworm » Mon Dec 28, 2009 6:11 am

scalliano wrote:Kronos sprites FTW!


Agree - I would really like to have them. Right now I have olny some jpg rip from advertisment screenshot.
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Re: Some crappy Doom 2 RPG rips

Postby 40oz » Mon Jan 04, 2010 9:46 am

That chaingun sprite = <333
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Re: Some crappy Doom 2 RPG rips

Postby JarHed » Fri Jan 15, 2010 6:00 pm

Kinsie wrote:I used a official phone emulator by Sun Microsystems called PhoneME

Where did you get it?
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Re: Some crappy Doom 2 RPG rips

Postby Ceeb » Tue Feb 02, 2010 1:56 am

The Pinkinator's mouth looks very Doom 64 Motherdemon-ish...

Cool sprites, too bad they're not bigger/animated. Especially the weapons, some of those would be bitchin' sweet.
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Re: Some crappy Doom 2 RPG rips

Postby 40oz » Thu Feb 04, 2010 5:28 pm

Sorry about the bump but for anyone who's interested I went ahead and made a two-frame doom-size version of the Doom 2 RPG Chaingun. I was gonna use it in my project but I felt it deviated too far from doom's original feeling. Also I made muzzle flashes for it but they were really bad.

Image

Image
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Re: Some crappy Doom 2 RPG rips

Postby Kinsie » Tue Feb 09, 2010 4:11 am

Oh hey, the iPhone version of Doom 2 RPG is out.

ImageImageImage
And that's all you're getting. Those were loose images for the 2D character select. Everything in the 3D view is bundled up in weird ways that I don't know the first step of looking at.
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Re: Some crappy Doom 2 RPG rips

Postby Nash » Tue Feb 09, 2010 4:15 am

Those are beautiful. It would have been amazing if there were full sets of these sprites.
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Re: Some crappy Doom 2 RPG rips

Postby Ryan Cordell » Tue Feb 09, 2010 2:46 pm

Kinsie wrote:Image


Hey there, J.C.!
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