[Resources] System Shock 2

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SPECT
Posts: 26
Joined: Sat Aug 08, 2009 11:17 pm

[Resources] System Shock 2

Post by SPECT »

Gfx in png format. (main menu, level maps pictures and 3d object skins not included)

http://www.sendspace.com/file/vjswu0
http://rapidshare.com/files/278733373/SS2_gfx.zip

Sfx in wav format. (crew voices, logs and emails not included)

http://www.sendspace.com/file/zk25hg
http://rapidshare.com/files/274879287/SS2_sfx.zip

Songs in wav format.

http://www.sendspace.com/file/pv1myl
http://rapidshare.com/files/274879290/SS2_songs.zip
Last edited by SPECT on Fri Sep 11, 2009 2:00 pm, edited 1 time in total.
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Sangelothi
Posts: 351
Joined: Mon Sep 07, 2009 12:32 am

Re: [Resources] System Shock 2

Post by Sangelothi »

Thanks a bunch! I've put those foot step and player sounds to use already :D

Do you happen to have the GFX as a PNG or something? My PC (and I) don't know what pcx is :?
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Enjay
 
 
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Re: [Resources] System Shock 2

Post by Enjay »

Any good graphics editing package should read PCX files. They aren't in common use these days but they used to be. They are just another graphics format. I think the System Shock engine used PCXs, as did Quake2 for some graphics.

One of the things that I find eerie about the SS2 sounds is that they are very familiar to me. I own, and have played SS2 but I am not nearly as familiar with it as I am with the Thief games (same company, same engine) so it is very odd to hear so many Thiefy-sounding noises in a relatively unfamiliar game.
SPECT
Posts: 26
Joined: Sat Aug 08, 2009 11:17 pm

Re: [Resources] System Shock 2

Post by SPECT »

Maybe I convert gfx to png in this week and update first post.
SPECT
Posts: 26
Joined: Sat Aug 08, 2009 11:17 pm

Re: [Resources] System Shock 2

Post by SPECT »

Done. Gfx PCX's converted to 8bit indexed PNG's. First post updated.
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