[Sprites] Cleb's ressources page

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
ProjectAngel
Posts: 302
Joined: Wed Feb 18, 2009 12:05 am

Re: [Sprites] Cleb's ressources page

Post by ProjectAngel »

Gave a seeker missile attack and a Bloodscourge attack to Moloch.
User avatar
ProjectAngel
Posts: 302
Joined: Wed Feb 18, 2009 12:05 am

Re: [Sprites] Cleb's ressources page

Post by ProjectAngel »

You done with those charge frames? I replaced Moloch's Pyroball attack with a thunderbolt attack.
Clebardman
Posts: 49
Joined: Sun Apr 26, 2009 11:48 am
Location: France

Re: [Sprites] Cleb's ressources page

Post by Clebardman »

No. I'll try to do it quickly but i'm a little bit busy IRL
User avatar
oODemonologistOo
Posts: 318
Joined: Tue Jul 17, 2007 10:30 am
Location: one of the labs of hell

Re: Cleb's ressources page

Post by oODemonologistOo »

Clebardman wrote:The grenade launcher is also quite prety, even if it can't be bouncy, the grenades just don't look as if they could bonce around.

Image

Moloch charging frame. I still have the other 5 to do -_-, and I may put one more electric arc on it
I was quite interested in this frame of Moloch, how is it going? :)
User avatar
2005 FY9
Posts: 120
Joined: Thu Dec 27, 2007 3:05 am
Location: san diego, ca

Re: Cleb's ressources page

Post by 2005 FY9 »

Clebardman wrote:Slowly working on a 200% scaled sergeant
Image
just got to finish the legs and the belt and that should be ok for this frame ^^', it's quite time-consuming

edit : finished this frame. the blood is to bright on the boot, that's already fixed ;-)
Are you going to do that for all the monsters by any chance?
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: [Sprites] Cleb's ressources page

Post by wildweasel »

Do note the sheer age of this thread and the fact that Clebardman has not logged in to the ZDoom forums since July 14th.
Post Reply

Return to “Resources”