[Weapons] Icy's & Keksdose's SuperWeapons

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Re: Icy's SuperWeapons New Video!

Postby TypeSaucy » Thu Jan 29, 2009 6:56 am

man do you know how much lag that can cause online? even single player it would lag like hell! :P
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Re: Icy's SuperWeapons New Video!

Postby Cutmanmike » Thu Jan 29, 2009 7:21 am

CaptainToenail wrote:Well, Worms World Party ain't bad, it is essentialy Worms Armageddon with even more weapons! I recomend that, plus there's quite a cool 'forts' mode where you get your own island base


Worms Armageddon had those too! It actually gets more updates than WWP. The latest updated allowed maps up to an almost unlimited size.
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Re: Icy's SuperWeapons New Video!

Postby CaptainBighead » Thu Jan 29, 2009 9:20 am

Worms! Sincerely, if thats where you get your ideas from, you should try the concrete donkey!
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Re: Icy's SuperWeapons New Video!

Postby .+:icytux:+. » Thu Jan 29, 2009 9:41 am

hah, nono . thats not where i get my ideas from. but a worms mod for Doom would be.... :) juicy.
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Re: Icy's SuperWeapons New Video!

Postby Cutmanmike » Thu Jan 29, 2009 9:46 am

Would be a bit hard, and without destructible terrain it would be anything BUT worms. Turn based gameplay in multiplayer I can see being a nightmare too.
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Re: Icy's SuperWeapons New Video!

Postby .+:icytux:+. » Thu Jan 29, 2009 10:45 am

Cutmanmike wrote:Would be a bit hard, and without destructible terrain it would be anything BUT worms. Turn based gameplay in multiplayer I can see being a nightmare too.


yea... it would probably be more like LIERO, a finnish very very funny worm game :P like worms but no turns. u allways move (and alot of raw weapons xD ).
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Re: Icy's SuperWeapons New Video!

Postby Cutmanmike » Thu Jan 29, 2009 10:47 am

But still there'd be no destructible terrain :(
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Re: Icy's SuperWeapons New Video!

Postby .+:icytux:+. » Thu Jan 29, 2009 10:48 am

Cutmanmike wrote:But still there'd be no destructible terrain :(


there could be ... >:)
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Re: Icy's SuperWeapons New Video!

Postby TypeSaucy » Thu Jan 29, 2009 11:15 am

.+:icytux:+. wrote:
Cutmanmike wrote:But still there'd be no destructible terrain :(


there could be ... >:)


i wouldn't want to be in that terrain ur talkin about, then. :P
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Re: Icy's SuperWeapons New Video!

Postby KeksDose » Mon May 18, 2009 12:47 pm

The small silly moment which some of you have been waiting for has finally come. The two most awesome, destructive weapons from c&c, translated into Doom format!

Download:
Speedyshare
Sendspace
Rapidshare

This package contains the two weapons and a map ("SUPERMAP"), which we used for testing. For the weapons, there are two variations for each, one being a small invasion stopper, and another one being a hyper charged weapon of mass destruction, usually reaching over 4000 mp height (which is about 1.0583329 meters, about half as tall as a human averagely gets :P)!

Screenshots:
Image
Image

Have fun!
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Re: Icy's SuperWeapons New Video!

Postby .+:icytux:+. » Mon May 18, 2009 12:49 pm

Updating First post in just a minute ;)
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Re: Icy's SuperWeapons New Video!

Postby Reilsss » Mon May 18, 2009 1:14 pm

Look slike fun and it it is respectiv. Althougth I wonder me where you could use that (usefully) so far I knwo do usual mega wads have no so wide fields like your preview did. So I guess using a such weapon is difficult. But maybe for some scriptier for a map as special even tor something.
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Re: [Release]Icy's & Keksdose's SuperWeapons

Postby Nash » Mon May 18, 2009 1:18 pm

Holy freaking crap. Those are some HUGE ASS nukes!

Suggestion: Add +FORCEXYBILLBOARD to the effects particles so they don't look like cardboard crap in GZDoom.
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Re: [Release]Icy's & Keksdose's SuperWeapons

Postby .+:icytux:+. » Mon May 18, 2009 2:27 pm

oh and a reason not to use the ioncannon in zdoom:

Spoiler:


nuke works better tho ;)

Spoiler:


stick with GL plz
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Re: [Release]Icy's & Keksdose's SuperWeapons

Postby Shadelight » Tue May 19, 2009 4:37 am

These are awesome. I love spawning a whole bunch of cyberdemons in map13 and summoning a nuke missile and watching the slaughter!!
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