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Re: Weasel's Huds - One-Stop Hud Shop

PostPosted: Sun Apr 26, 2009 6:20 pm
by wildweasel
Yours is much nicer than mine, with more room for the numbers, thinner bars, and generally it doesn't get in the way. Mine was partially inspired by Half-Life 2's crosshair statistics, but I think yours is worlds better.

Re: [HUDs] Weasel's Huds - One-Stop Hud Shop

PostPosted: Mon Sep 14, 2009 11:42 am
by DoomRater
A Doom 64 styled HUD. Extremely tiny due to the fact that all that's new in this HUD is the SBARINFO lump!

Re: [HUDs] Weasel's Huds - One-Stop Hud Shop

PostPosted: Tue Jan 19, 2010 9:12 am
by Blade3327
Don't mean to bump, but I just had an idea for a rather interesting HUD and wondered if it could be done. In the spirit of Aliens TC (I might be remaking it into an Alien and Predator thing), I was looking through some cool HUDs on this thread when I thought, "What about a motion-tracker"?

So... could a motion tracker be done? It'd look just like it did in the "Aliens" film -- a pulsating semicircle (you being the center) with white dots that appeared whenever and wherever there was movement within a certain area.

Re: [HUDs] Weasel's Huds - One-Stop Hud Shop

PostPosted: Tue Jan 19, 2010 12:41 pm
by wildweasel
A motion-tracker would require a lot of ACS and extra preparation (like assigning every monster a TID) that I am not nearly skilled enough to attempt.

Re: [HUDs] Weasel's Huds - One-Stop Hud Shop

PostPosted: Tue Jan 19, 2010 5:41 pm
by Blade3327
Oh boy... well, alright. Would it be possible to at least make a white beeping dot in the center of the larger tracker circle whenever an enemy is within a certain distance (it won't display multiple dots to show location, just one that flashes and beeps to signify something is close)?

Re: [HUDs] Weasel's Huds - One-Stop Hud Shop

PostPosted: Tue Jan 19, 2010 6:22 pm
by DoomRater
Maybe if there was something like llSensor() in ZDoom.... But highly unlikely. You need ACS to pull off the effect you need and even then you likely need TIDs. In other words, it's doable in a custsom project but not as a universal mod.

Re: [HUDs] Weasel's Huds - One-Stop Hud Shop

PostPosted: Tue Jan 19, 2010 10:33 pm
by Blade3327
Gotcha. Kinda sucks, but I have to admit -- the idea does sound pretty tedious and difficult to pull off.

Re: [HUDs] Weasel's Huds - One-Stop Hud Shop

PostPosted: Sun Jun 20, 2010 2:52 pm
by Blaskowitz
Weasle i think the doom alpha weapons would fit into the alpha hud better because the doom weapons are a bit smaller than
the alpha weaps.
Screenshot_Doom_20100620_153243.png

Re: [HUDs] Weasel's Huds - One-Stop Hud Shop

PostPosted: Sun Jun 20, 2010 6:17 pm
by wildweasel
THANK YOU FOR THE EXTREMELY INFORMATIVE BUMP. ENJOY YOUR WARN POINT.

Re: [HUDs] Weasel's Huds - One-Stop Hud Shop

PostPosted: Sun Jun 20, 2010 9:50 pm
by Ceeb
Problem, Weasel? :?

Re: [HUDs] Weasel's Huds - One-Stop Hud Shop

PostPosted: Sun Jun 20, 2010 10:40 pm
by Trooper 077
Yeah,he's just expressing his opinion



Wait thats the problem

Re: [HUDs] Weasel's Huds - One-Stop Hud Shop

PostPosted: Sun Jun 20, 2010 10:57 pm
by wildweasel
The problem is Blaz bumped the thread and didn't really contribute anything really meaningful to it.

Re: [HUDs] Weasel's Huds - One-Stop Hud Shop

PostPosted: Sun Jun 20, 2010 11:26 pm
by Ceeb
wildweasel wrote:The problem is Blaz bumped the thread and didn't really contribute anything really meaningful to it.


Yeah, but that happens how many times a day? It seems a little harsh to warn him for that.

Re: [HUDs] Weasel's Huds - One-Stop Hud Shop

PostPosted: Sun Jun 20, 2010 11:28 pm
by DoomRater
I think the point is he's been the one doing it. Yes, that needs to stop.

Re: [HUDs] Weasel's Huds - One-Stop Hud Shop

PostPosted: Sun Jun 20, 2010 11:36 pm
by Trooper 077
DoomRater wrote:I think the point is he's been the one doing it. Yes, that needs to stop.



He has a good point 9 out of 10 times blazkowiz is the one bumping the threads and sometimes its for the most useless shit like "When is it coming out" "This looks good"


Personally I don't like blazkowiz at all