[HUDs] Weasel's Huds - One-Stop Hud Shop

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Re: Weasel's Huds - One-Stop Hud Shop

Postby Onslaught Six » Sun Mar 30, 2008 3:20 pm

Grimm wrote:Here's the 10 dollar question--is there a way for the HUDs to switch in-game? ie once you reach a certain map have the HUD switch over to something else


Not yet, as far as we know.
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Re: Weasel's Huds - One-Stop Hud Shop

Postby Grimm » Sun Mar 30, 2008 6:14 pm

Darn. This is gonna get complicated
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Re: Weasel's Huds - One-Stop Hud Shop

Postby wildweasel » Mon Sep 08, 2008 10:00 pm

Digging this thread out of its grave to introduce a new HUD which I have called "Slant" - slanted bars, numbers, keys, and arms indicators. Fullscreen mode removes the border shadow. GZDoom recommended. There is a bug where the bars will have gaps in the middle of them when using resolutions like 1152x864 - I can't fix that.
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Re: Weasel's Huds - One-Stop Hud Shop

Postby wildweasel » Tue Sep 09, 2008 8:36 pm

The next HUD has been delayed due to an unforeseen issue with Fullscreenoffsets. See this thread for the problem.
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Re: Weasel's Huds - One-Stop Hud Shop

Postby DoomRater » Tue Sep 09, 2008 9:10 pm

Holy balls that slanted HUD is crazy. Though tere is something I wanna ask...

Where is my inventory?
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Re: Weasel's Huds - One-Stop Hud Shop

Postby wildweasel » Tue Sep 09, 2008 9:18 pm

DoomRater wrote:Holy balls that slanted HUD is crazy. Though tere is something I wanna ask...

Where is my inventory?

I have no idea how the DrawInventoryBar stuff works. It seems to change in every single version.
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Re: Weasel's Huds - One-Stop Hud Shop

Postby DoomGuy_100 » Wed Sep 10, 2008 9:35 pm

Thank you weasel for making alpha version of Doom 1 hud
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Re: Weasel's Huds - One-Stop Hud Shop

Postby demonoftorment » Sun Sep 21, 2008 4:49 pm

I like the alpha HUD!
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Re: Weasel's Huds - One-Stop Hud Shop

Postby Reilsss » Mon Sep 22, 2008 1:21 am

wildweasel wrote:Digging this thread out of its grave to introduce a new HUD which I have called "Slant" - slanted bars, numbers, keys, and arms indicators. Fullscreen mode removes the border shadow. GZDoom recommended. There is a bug where the bars will have gaps in the middle of them when using resolutions like 1152x864 - I can't fix that.


hey there, out of curiose do you allow if I could use parts of that HUD for a own HUD I was working on for AEoD Mod?
Also I like that helmed HUD on the earlier pages. Its a nice alternative to the helmed hud I came up with.

Here some screenshots of huds I desinged for HUD. (not all got ingame, and all are low res 320*200, that why I like to remake them to at last soemthing like 800*600, and for that I like how you made your Bars there, great graphic design)

Screenshots inside the spoiler
Spoiler:
computer!)
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Re: Weasel's Huds - One-Stop Hud Shop

Postby Ceeb » Mon Dec 08, 2008 7:04 pm

This topic has frightened me away from making a HUD for my mod. :shock:
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Re: Weasel's Huds - One-Stop Hud Shop

Postby Princess Viscra Maelstrom » Tue Dec 09, 2008 3:51 am

wildweasel wrote:Digging this thread out of its grave to introduce a new HUD which I have called "Slant" - slanted bars, numbers, keys, and arms indicators. Fullscreen mode removes the border shadow. GZDoom recommended. There is a bug where the bars will have gaps in the middle of them when using resolutions like 1152x864 - I can't fix that.


When i get home, i'm definetly gonna try this out!
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Re: Weasel's Huds - One-Stop Hud Shop

Postby daimon » Tue Dec 09, 2008 11:25 am

wow :thumb:
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Re: Weasel's Huds - One-Stop Hud Shop

Postby Princess Viscra Maelstrom » Wed Dec 10, 2008 6:31 am

Damn, i did'nt get the chance of testing this when i got home yesterday but i WILL do it this day!
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Re: Weasel's Huds - One-Stop Hud Shop

Postby Princess Viscra Maelstrom » Thu Dec 11, 2008 2:57 am

NOW i have tested all these huds and i have to say they are.... very good! :D The hud i used most yesterday was the Lizard HUD coz it did fit perfect on the old mod Doom 3: mr Smiley head's safari. Why? Because it uses MSpaint grapfics, that's why.
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Re: Weasel's Huds - One-Stop Hud Shop

Postby wildweasel » Thu Dec 11, 2008 3:26 am

doomhunter_175 wrote:NOW i have tested all these huds and i have to say they are.... very good! :D The hud i used most yesterday was the Lizard HUD coz it did fit perfect on the old mod Doom 3: mr Smiley head's safari. Why? Because it uses MSpaint grapfics, that's why.

The Lizard HUD was actually intended for Lizardcommando's neat weapon mod, The Exterminator. I recommend having a look at it, because it too uses MS Paint graphics to great effect.

http://forum.drdteam.org/viewtopic.php?t=3589
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