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Re: Weasel's Huds - One-Stop Hud Shop

PostPosted: Thu Mar 13, 2008 12:03 am
by Nash
The alpha HUD doesn't look correct for users with vid_tft 1. :(

Re: Weasel's Huds - One-Stop Hud Shop

PostPosted: Thu Mar 13, 2008 8:06 am
by Onslaught Six
Nash wrote:The alpha HUD doesn't look correct for users with vid_tft 1. :(


What's that option do? I know it doesn't look right at my widescreen resolution.

Incidentally, though, if there was a longer "bottom" ridgey graphic, we could easily make a widescreen alpha HUD that looked good--and since it'd be widescreen, the extra space taken up on the sides wouldn't interfere with the regular view. Of course, I'd also prefer if it had a space put in for the Doom Face, because I likes me some Doom Face.

I might go ahead and make a HUD myself--just a simple one similar to the standard HUD, nothing special, but with the Doom Face down at the bottom.

Re: Weasel's Huds - One-Stop Hud Shop

PostPosted: Thu Mar 13, 2008 8:59 am
by TheDarkArchon
Onslaught Six wrote:
Nash wrote:The alpha HUD doesn't look correct for users with vid_tft 1. :(


What's that option do?


Displays 1280x1024 (and others?) as a 5:4 resolution with square pixels (as with most TFT's that support it) rather than treat it as a 4:3 with rectangluar pixels (As with most CRT screens that support it). Appears in the set display mode menu as "Enable 5:4 aspect ratio".

Re: Weasel's Huds - One-Stop Hud Shop

PostPosted: Thu Mar 13, 2008 11:03 pm
by wildweasel
I suppose I should start putting warnings on the large HUDs that I've designed them all for 4:3 resolution only...although I play with a 5:4 monitor, I don't like using the 5:4 mode in ZDoom, as that distorts the weapon graphics.

Re: Weasel's Huds - One-Stop Hud Shop

PostPosted: Fri Mar 14, 2008 2:02 am
by Cutmanmike
Alpha one is neat but blocks way too much for my liking (obviously not your fault/problem though). The circle one drives me insane though.

Re: Weasel's Huds - One-Stop Hud Shop

PostPosted: Sat Mar 15, 2008 10:15 am
by MG_Man
No, I think this is a ZDoom problem actually, it shouldn't mess with 2D screen elements, just the 3D view in my opinion.

Re: Weasel's Huds - One-Stop Hud Shop

PostPosted: Sat Mar 15, 2008 4:19 pm
by TheDarkArchon
MG_Man wrote:No, I think this is a ZDoom problem actually, it shouldn't mess with 2D screen elements, just the 3D view in my opinion.


ZDoom needs to mess with the entire screen because otherwise it'll look like Doom 95 (I.E horribly squashed).

Re: Weasel's Huds - One-Stop Hud Shop

PostPosted: Sat Mar 15, 2008 6:16 pm
by Blzut3
I can explain why people are having display problems on the bars. At one point I noticed that my Hexen bar wasn't displaying the Mana bars properly (Hexen requires a 1px border to be kept from the foreground). Due to Randy's (I think) changes I saw no easy way to get the proper behavior back unless I flipped the order the graphics were rendered. The result was fine for my case but I guess it wasn't for yours. I suppose I could have it revert to Randy's behavior when the border is set to 0 (default).

Edit: Done.

Re: Weasel's Huds - One-Stop Hud Shop

PostPosted: Sun Mar 16, 2008 12:16 am
by wildweasel
Here's a very quickly thrown-together HUD that I made for lizardcommando's project - contains both normal and fullscreen variants (in fullscreen mode, the ammo bar's background doesn't show, and neither do the arms indicators).
Image

Re: Weasel's Huds - One-Stop Hud Shop

PostPosted: Mon Mar 17, 2008 8:23 pm
by DoomRater
Did I totally forget to mention how awesome this HUD is? I'll be very quick to use it over the others.

Also, a request (that I'd do myself but don't want to learn at the moment)- Doom 64 HUD. It's a very simple layout- Health is on the left corner, Armor is on the right, ammo is in the middle (with no labels). Make sure Ammo and Altammo are both displayed too. Keys I believe were to the left of Armor, or to the right of Health (don't remember which).

If it's possible, I'd love to see inventory appear behind all of that in a transparent sorta way, but if not just above the regular stuff would suffice.

Re: Weasel's Huds - One-Stop Hud Shop

PostPosted: Mon Mar 17, 2008 9:34 pm
by Skunk
Heh... soon... Weasel will be making nothing but huds based on other games. :D

Requested huds, if possible:
Halflife
Blood
Duke Nukem 3D
Megaman
GTA3
Super Mario World
Terminator
Goldeneye 007
Strife
Legend Of Zelda OOT
Halo 3 Spartan
Wolf 3D

Re: Weasel's Huds - One-Stop Hud Shop

PostPosted: Mon Mar 17, 2008 10:13 pm
by Skunk
This by the way is the way I imagine the GTA3 hud might go... probably not possible, but interesting if it could be pulled off! I'm sure everything except the automap could.
DOOM0011.png

Re: Weasel's Huds - One-Stop Hud Shop

PostPosted: Mon Mar 17, 2008 10:37 pm
by XutaWoo
Skunk wrote:Super Mario World

Want, if only to see how it would be done.

Re: Weasel's Huds - One-Stop Hud Shop

PostPosted: Tue Mar 18, 2008 12:02 am
by Skunk
I had an idea about it actually, I might sketch that one out too.

Re: Weasel's Huds - One-Stop Hud Shop

PostPosted: Tue Mar 18, 2008 12:32 am
by Skunk
DOOM0012.png


EDIT: I had to interject this... someone makes a fully functional Terminator hud and I'll supply the palette.