Not really the best place to voice that opinion.Trooper 077 wrote:Personally I don't like blazkowiz at all
[HUDs] Weasel's Huds - One-Stop Hud Shop
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- wildweasel
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Re: [HUDs] Weasel's Huds - One-Stop Hud Shop
- wildweasel
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Re: [HUDs] Weasel's Huds - One-Stop Hud Shop
http://www.sendspace.com/file/x4ryao - A Doom-styled Doom 64 HUD recreation containing no new graphics. Replaces both Normal and Fullscreen HUDs, does not support widescreen or scaling, and I assume is accurate to the N64 version in that the HUD is not displayed over the map.
- DoomRater
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Re: [HUDs] Weasel's Huds - One-Stop Hud Shop
Main inaccuracy is that the text is displayed above the numbers, not below as you have em.
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Re: [HUDs] Weasel's Huds - One-Stop Hud Shop
Huh. That might explain why the ammo indicator is so much higher than I remember it being. =PDoomRater wrote:Main inaccuracy is that the text is displayed above the numbers, not below as you have em.
Re: [HUDs] Weasel's Huds - One-Stop Hud Shop
lol epic fail.
But no, this actually pretty cool. But you should fix that, then the ammo won't be so high and cover up as much of the weapon.
But no, this actually pretty cool. But you should fix that, then the ammo won't be so high and cover up as much of the weapon.
- wildweasel
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Re: [HUDs] Weasel's Huds - One-Stop Hud Shop
The Visor
http://files.drdteam.org/index.php/file ... -visor.pk3
This (abandoned) HUD idea came from drawing bar graphs and then applying the pincushion effect to them. No numbers in this HUD, just a health bar, an armor bar, two ammo bars (full support for mods with altfires) and a key bar. Recommended that you play with HUD_SCALE set to 0; designed for resolutions of 1024x768 or greater. Yes, there are bugs; I figure if anybody wants to use this they can either deal with it or fix them themselves.
http://files.drdteam.org/index.php/file ... -visor.pk3
This (abandoned) HUD idea came from drawing bar graphs and then applying the pincushion effect to them. No numbers in this HUD, just a health bar, an armor bar, two ammo bars (full support for mods with altfires) and a key bar. Recommended that you play with HUD_SCALE set to 0; designed for resolutions of 1024x768 or greater. Yes, there are bugs; I figure if anybody wants to use this they can either deal with it or fix them themselves.
Spoiler: Screenshot
Re: [HUDs] Weasel's Huds - One-Stop Hud Shop
Do you think the Light Amp Goggles could be turned into a HUD function?
Like the Visor setup in Metroid Prime?
Like the Visor setup in Metroid Prime?
- TheMistress
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Re: [HUDs] Weasel's Huds - One-Stop Hud Shop
Can you change the Sbarinfo thingy? I get an error in skulltag "Script error, "wwhud-visor.pk3:sbarinfo.txt" line 3:wildweasel wrote:The Visor
http://files.drdteam.org/index.php/file ... -visor.pk3
This (abandoned) HUD idea came from drawing bar graphs and then applying the pincushion effect to them. No numbers in this HUD, just a health bar, an armor bar, two ammo bars (full support for mods with altfires) and a key bar. Recommended that you play with HUD_SCALE set to 0; designed for resolutions of 1024x768 or greater. Yes, there are bugs; I figure if anybody wants to use this they can either deal with it or fix them themselves.
Spoiler: Screenshot
Unkown flag 'interpolate'." And i would love to use this visor/HUD in it.
- wildweasel
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Re: [HUDs] Weasel's Huds - One-Stop Hud Shop
Update ZDoom. I don't support outdated versions.
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Re: [HUDs] Weasel's Huds - One-Stop Hud Shop
You could [wiki=SBARINFO]learn to do that yourself[/wiki]. I don't see a good reason to cripple something feature-wise to make it work in Skulltag... That just makes those features basically pointless.TheMistress wrote:Can you change the Sbarinfo thingy? I get an error in skulltag
Re: [HUDs] Weasel's Huds - One-Stop Hud Shop
Heh, I really like The Visor Hud, only thing that would make it better is if the Health/Armor bars went over 100%
- wildweasel
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Re: [HUDs] Weasel's Huds - One-Stop Hud Shop
Still not quite sure how to do that without hacks.A.Gamma wrote:Heh, I really like The Visor Hud, only thing that would make it better is if the Health/Armor bars went over 100%
Re: [HUDs] Weasel's Huds - One-Stop Hud Shop
Make a second set of health/armor bar graphics with the same dimensions, then double its height and fill the new part with transparency (make sure the transparent part's on the bottom). When you tell it to render health/armor from 0 to 200, the first 100 is taken up by the invisible space. It's a "hack", but not a terrible one.
Re: [HUDs] Weasel's Huds - One-Stop Hud Shop
Yup, although in this case, you will need to double it's width, instead of it's height.Xaser wrote:Make a second set of health/armor bar graphics with the same dimensions, then double its height and fill the new part with transparency (make sure the transparent part's on the bottom). When you tell it to render health/armor from 0 to 200, the first 100 is taken up by the invisible space. It's a "hack", but not a terrible one.
- wildweasel
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Re: [HUDs] Weasel's Huds - One-Stop Hud Shop
It might be easy to add retroactively for other HUDs that use the bar system, but in the Visor HUD's case, I'd have to redo the whole thing from scratch due to the nature of how I created it. That's okay though, because the Visor HUD was really a high-concept piece for function without a lot of thought put into form.