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[Sprites]NeoWorm Resources - Google drive link pg.1

PostPosted: Fri Jan 18, 2008 9:15 am
by neoworm
I created a goodle drive and I am slowly filling it with all stuff I made. I am leaving content of the original post as a list of stuff that needs to be uploaded for now.
https://drive.google.com/drive/folders/1Rf2Ii8Vp7_W3CZrz26xLPhDi0cp0-UOP?usp=sharing

All stuff posted in this thread by me is free to use for all modders, you don't have to ask. Credit is not necessary, just don't claim you made it.

Old broken stuff
Heretic stuff
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HeXen stuff
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HeXen II stuff
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Animals
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Asorted stuff
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Re: NeoWorm Resources

PostPosted: Fri Jan 18, 2008 9:33 am
by Snarboo
Wow, those are really nice! I can't wait to see what else you got. :D

Re: NeoWorm Resources

PostPosted: Fri Jan 18, 2008 10:03 am
by Amuscaria
Looking most neat, there. :D

Re: NeoWorm Resources

PostPosted: Fri Jan 18, 2008 12:28 pm
by Tormentor667
Looks most authentic!

Re: NeoWorm Resources

PostPosted: Fri Jan 18, 2008 2:42 pm
by bagheadspidey
Nice! :)

Re: NeoWorm Resources

PostPosted: Fri Jan 18, 2008 3:58 pm
by Jimmy
Yes, very Hexen-y. :)

Regarding your other resources, are you close to finishing the Imp Brute? It's caught my eye and I'm dying for a full sprite set. :wink:

Re: NeoWorm Resources

PostPosted: Fri Jan 18, 2008 4:16 pm
by neoworm
I abbandoned Imp Brute long ago, but I still have sprites I made. Maybe in future. Right now I am trying to complete Corvus sprite and finish the Corvus mod for Hexen. Then I will made some new hands for Hexen Mage.

Re: NeoWorm Resources

PostPosted: Sat Jan 19, 2008 2:30 pm
by neoworm
Better more dangerous heretic Sabreclaw. I made new Jumping frames for it.
http://www.zshare.net/download/66826399fef1ed/

Re: NeoWorm Resources

PostPosted: Sun Feb 03, 2008 8:48 am
by neoworm
HeXen II Power Cube sprites (pretty simple), right now I am making monster and artifact.
Image

Re: NeoWorm Resources

PostPosted: Sun Feb 03, 2008 9:07 am
by Jimmy
Those are awesome, though the weird perspective on the rotations suggests that they're based on the skull cube sprites. :P Having not played Hexen II in ages, though, I wouldn't know what they're for, but I'm sure I'll find some completely unfitting use for them eventually. :)

Re: NeoWorm Resources

PostPosted: Sun Feb 03, 2008 2:35 pm
by Amuscaria
Very nicely done. Now, if we had Doomscript then we can actually make this orbit around the player and attack people. :D

Re: NeoWorm Resources

PostPosted: Sun Feb 03, 2008 7:06 pm
by DBThanatos
neoworm wrote:...right now I am making monster and artifact.

Hexen2's or you meant in general?


DBT

Re: NeoWorm Resources

PostPosted: Mon Feb 04, 2008 7:27 am
by neoworm
DBThanatos wrote:Hexen2's or you meant in general?

I meant that i am making PowerCube monster and artifact that summons it. But I want to remake few other Hexen II artifacts and monsters.
Here is the first version. It have Hexen palete so, play it with Hexen. It needs better pickup sprite and death animation.
http://www.mediafire.com/?d5jmzylmwj2

Re: NeoWorm Resources

PostPosted: Mon Feb 04, 2008 2:48 pm
by DBThanatos
Wow! that is great!! Very interesting. Is too bad we cant make it spin around the player effectivly.
The only complaints is what you mentioned, pickup and death frames, besides that: Great job!

As a little note, I hate (in general) the flying monsters to be pushed back by any shot, and then be traveling backwards untill a wall or something stops it. Perhaps for this item, you should add mass.



DBT

Re: NeoWorm Resources

PostPosted: Tue Feb 12, 2008 8:09 am
by neoworm
Golden Wand variant attack