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Re: [Sprites]NeoWorm Resources - Polished HeXen stuff pg.24

PostPosted: Tue Mar 27, 2018 5:03 pm
by MartinHowe
Excellent work - nice to see you back :)

Re: [Sprites]NeoWorm Resources - Polished HeXen stuff pg.24

PostPosted: Fri Mar 30, 2018 2:28 am
by Jimmy
Indeed. Welcome back \o/

Is there any chance we can see the stuff in this thread reuploaded? A lot of it in the first post is gone, presumably because of the image host dropping your images after x amount of time.

Re: [Sprites]NeoWorm Resources - Polished HeXen stuff pg.24

PostPosted: Fri Mar 30, 2018 2:37 am
by Tormentor667
Beautiful stuff :)

Re: [Sprites]NeoWorm Resources - Polished HeXen stuff pg.24

PostPosted: Fri Mar 30, 2018 12:03 pm
by neoworm
Updated Heretic crossbow in pk3. My testing file with working code and alignments:
http://www.mediafire.com/file/1ijgazkbi14d04m/Heretic_CrossbowTest.pk3
And blanks ready to be modified:

Re: [Sprites]NeoWorm Resources - Polished HeXen stuff pg.24

PostPosted: Sat Mar 31, 2018 1:48 pm
by Xaser
Hey, welcome back!

While you're here, most of the links on the first place have died (along with Imageshack; friggin' link-rotten POS). Would you mind reuploading them when you have the chance? It's great stuff that deserves to be seen.

Re: [Sprites]NeoWorm Resources - Polished HeXen stuff pg.24

PostPosted: Mon Apr 09, 2018 6:05 pm
by neoworm
Finished I hope. I will try it in game later. I also extended shaft of the mace on the original Heretic sprites.
Image

Xaser wrote:While you're here, most of the links on the first place have died (along with Imageshack; friggin' link-rotten POS). Would you mind reuploading them when you have the chance? It's great stuff that deserves to be seen.

I will reupload everthing gradually, I am going through the stuff right now and making everything widescreen, finishing stuff I wanted to add, fixing some style differences etc. Give me some time.

Re: [Sprites]NeoWorm Resources - Polished HeXen stuff pg.24

PostPosted: Sun Jun 03, 2018 3:22 pm
by Hornetzero
Nevermind. I thought this was Ettingrinder's resource page.

Re: [Sprites]NeoWorm Resources - Polished HeXen stuff pg.24

PostPosted: Tue Nov 27, 2018 6:04 pm
by SamVision
Aw what happened to all the resources and the fighter plus mod? I just got inspiration to make a beefy Hexen mod but now all the good shit is gone.

Re: [Sprites]NeoWorm Resources - Polished HeXen stuff pg.24

PostPosted: Tue Jan 01, 2019 1:45 pm
by neoworm
I had these lying around my hardrive for too long.
Some new variery of mushrooms, plus explosive one. Should act like a landmine.

Re: [Sprites]NeoWorm Resources - Polished HeXen stuff pg.24

PostPosted: Tue Jan 01, 2019 3:14 pm
by YukesVonFaust
glad to see ya back, neoworm! and happy new year too!

Re: [Sprites]NeoWorm Resources - Polished HeXen stuff pg.24

PostPosted: Tue Jan 01, 2019 3:34 pm
by Enjay
Nice 'shrooms. The pointy ones look a bit more "enchanted foresty" than the default ones (which is quite cool). I love the idea of a landmine mushroom.

Re: [Sprites]NeoWorm Resources - Polished HeXen stuff pg.24

PostPosted: Thu Jan 10, 2019 10:45 am
by neoworm
Hey, I created something that's not for HeXen!
VZ-64 Škorpion. I always felt that this gun is retro and weird enough to fit in DooM. Also the wooden handle kinda reminds me of the style of DooM shotguns.
I got the model from https://gamebanana.com/models/2780, modified and rendered it with blender 2.8. I was going for the DooM style lighning with the green backlight like on DooM pistol.
So far I have done almost every configuration I can imagine the weapon could be used - folded and unfolded stock plus animation, two weapon side view, reload and ironsights. I will try to improve the hands a little and do the reload and unfold animations later.
Image
Feel free to use and credit the author of the original model too - Samm Varnish - he is 5 years innactive on Gamebanana and I wasn't able to find him anywhere else, but credit is due anyway.

Re: [Sprites]NeoWorm Resources - VZ-61 Škorpion pg.25

PostPosted: Thu Jan 10, 2019 11:52 am
by YukesVonFaust
Oh, this is so cool, as it also follows the Doom Aesthetic too!

will there be a hand-less version of it? (and the seperate hand sheet used?)

Re: [Sprites]NeoWorm Resources - VZ-61 Škorpion pg.25

PostPosted: Thu Jan 10, 2019 12:58 pm
by NeuralStunner
Thanks to JoeyTD, I've recovered most of the lost resources. I made an album of them, plus some extra stuff.

Neoworm: I also have your Necromancer Gauntlet punch on hand. I know you did that for HPack, but you also gave me permission to use it elsewhere. Should I drop it into the album too?

(Also who do I credit for the Touhou effects?)

Re: [Sprites]NeoWorm Resources - VZ-61 Škorpion pg.25

PostPosted: Thu Jan 10, 2019 3:21 pm
by neoworm
Handless version without applied DooM palette:
Image

And as for Touhou effects, I don't really remmember which game it was, but one of the Touhou Fighter games. I think there are 3 and all are made by the same company.

EDIT: Also the VZ-61 needs sounds, if there is somebody able to create sound effect for it, I would be grateful.