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Re: [Sprites]NeoWorm Resources - Potions pg.20

PostPosted: Wed Oct 19, 2011 12:37 pm
by Killar
neoworm wrote:I can make pretty much any crazy color. I have the gradient maps set and its matter of seconds to change it.

How about Super Crazy Nyan Rainbow Yellow :P (Yes, I did make it up)

Re: [Sprites]NeoWorm Resources - Potions pg.20

PostPosted: Wed Oct 19, 2011 1:45 pm
by neoworm
The animation is not as good as I wanted.
Image

Re: [Sprites]NeoWorm Resources - Potions pg.20

PostPosted: Wed Oct 19, 2011 7:03 pm
by Amuscaria
Taste the rainbow.

Looking good, these and the previous ones.

Re: [Sprites]NeoWorm Resources - Potions pg.20

PostPosted: Fri Jan 13, 2012 5:25 pm
by neoworm
Tried some stuff, maybe somone will find some use for it.
Image

Re: [Sprites]NeoWorm Resources - Stuff pg.21

PostPosted: Fri Jan 13, 2012 6:31 pm
by Xaser
"You got a bear trap! Why don't you go catch yourself a bear?"

Cool stuff. :P

Re: [Sprites]NeoWorm Resources - Potions pg.20

PostPosted: Sat Jan 14, 2012 4:49 pm
by NeuralStunner
neoworm wrote:Tried some stuff, maybe somone will find some use for it.
Oh wow, that dagger could be very handy. Only thing to make it better would be a top-spin like the Hammer of Retribution. :P

You drew these from scratch, correct?

Re: [Sprites]NeoWorm Resources - Stuff pg.21

PostPosted: Mon Jan 16, 2012 5:23 am
by Tormentor667
The bear trap deserves DECORATE and a Realm667 submission, thats fucking cool :)

Re: [Sprites]NeoWorm Resources - Potions pg.20

PostPosted: Mon Jan 16, 2012 12:12 pm
by neoworm
NeuralStunner wrote:Oh wow, that dagger could be very handy. Only thing to make it better would be a top-spin like the Hammer of Retribution. :P

You drew these from scratch, correct?

I can try it later. And yes, they are from scratch.

Tormentor667 wrote:The bear trap deserves DECORATE and a Realm667 submission, thats kek'n cool :)

It will probably needs some improvements before doing so. Also I dont have proper sounds for it.

Re: [Sprites]NeoWorm Resources - Stuff pg.21

PostPosted: Thu Jan 19, 2012 5:35 am
by Tormentor667
Shouldn't be too hard to dig some kind of "CLONG"-sound somewhere out

Re: [Sprites]NeoWorm Resources - Stuff pg.21

PostPosted: Tue Apr 03, 2012 3:40 pm
by neoworm
Image

Re: NeoWorm Resources

PostPosted: Tue Apr 03, 2012 3:55 pm
by amv2k9
DBThanatos wrote:Wow! that is great!! Very interesting. Is too bad we cant make it spin around the player effectivly.
A_Warp?

Re: [Sprites]NeoWorm Resources - Stuff pg.21

PostPosted: Tue Apr 03, 2012 4:34 pm
by CaptainToenail
Bear traps? FUUUUUUUUUUUUU been playing Fallout New Vegas recently, hate those things! :x

Seriously though, looks great. :) Might want to change the perspective of it though. It will most likely either look like it's sinking into the ground or balancing in the air depending on the sprite offsets at the moment.

Re: [Sprites]NeoWorm Resources - Stuff pg.21

PostPosted: Sat Jul 07, 2012 11:34 am
by FireSeraphim
@Neoworm: I noticed your edit of the ROTT hand and I was wondering if I could convince you to do another edit of it that still has the glow, but the hand itself being tweaked to resemble the cleric's gloves.

Re: [Sprites]NeoWorm Resources - Stuff pg.21

PostPosted: Wed Oct 17, 2012 12:17 am
by Jabberwock
Woah, blunderbuss...
I have never seen blunderbuss in a FPS games before.
Where I can download this Fighter plus mod? Is it done?

Re: [Sprites]NeoWorm Resources - Stuff pg.21

PostPosted: Sun Oct 28, 2012 3:30 pm
by Ed the Bat
Jabberwock wrote:I have never seen blunderbuss in a FPS games before.


Never played Wolfen, or PVK II, I guess? :)