[Sprites]NeoWorm Resources - Fireman Axe pg.26

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Re: [Sprites]NeoWorm Resources - Potions pg.20

Postby Killar » Wed Oct 19, 2011 1:37 pm

neoworm wrote:I can make pretty much any crazy color. I have the gradient maps set and its matter of seconds to change it.

How about Super Crazy Nyan Rainbow Yellow :P (Yes, I did make it up)
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Re: [Sprites]NeoWorm Resources - Potions pg.20

Postby neoworm » Wed Oct 19, 2011 2:45 pm

The animation is not as good as I wanted.
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Re: [Sprites]NeoWorm Resources - Potions pg.20

Postby Amuscaria » Wed Oct 19, 2011 8:03 pm

Taste the rainbow.

Looking good, these and the previous ones.
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Re: [Sprites]NeoWorm Resources - Potions pg.20

Postby neoworm » Fri Jan 13, 2012 6:25 pm

Tried some stuff, maybe somone will find some use for it.
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Re: [Sprites]NeoWorm Resources - Stuff pg.21

Postby Xaser » Fri Jan 13, 2012 7:31 pm

"You got a bear trap! Why don't you go catch yourself a bear?"

Cool stuff. :P
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Re: [Sprites]NeoWorm Resources - Potions pg.20

Postby NeuralStunner » Sat Jan 14, 2012 5:49 pm

neoworm wrote:Tried some stuff, maybe somone will find some use for it.
Oh wow, that dagger could be very handy. Only thing to make it better would be a top-spin like the Hammer of Retribution. :P

You drew these from scratch, correct?
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Re: [Sprites]NeoWorm Resources - Stuff pg.21

Postby Tormentor667 » Mon Jan 16, 2012 6:23 am

The bear trap deserves DECORATE and a Realm667 submission, thats fucking cool :)
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Re: [Sprites]NeoWorm Resources - Potions pg.20

Postby neoworm » Mon Jan 16, 2012 1:12 pm

NeuralStunner wrote:Oh wow, that dagger could be very handy. Only thing to make it better would be a top-spin like the Hammer of Retribution. :P

You drew these from scratch, correct?

I can try it later. And yes, they are from scratch.

Tormentor667 wrote:The bear trap deserves DECORATE and a Realm667 submission, thats kek'n cool :)

It will probably needs some improvements before doing so. Also I dont have proper sounds for it.
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Re: [Sprites]NeoWorm Resources - Stuff pg.21

Postby Tormentor667 » Thu Jan 19, 2012 6:35 am

Shouldn't be too hard to dig some kind of "CLONG"-sound somewhere out
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Re: [Sprites]NeoWorm Resources - Stuff pg.21

Postby neoworm » Tue Apr 03, 2012 4:40 pm

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Re: NeoWorm Resources

Postby amv2k9 » Tue Apr 03, 2012 4:55 pm

DBThanatos wrote:Wow! that is great!! Very interesting. Is too bad we cant make it spin around the player effectivly.
A_Warp?
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Re: [Sprites]NeoWorm Resources - Stuff pg.21

Postby CaptainToenail » Tue Apr 03, 2012 5:34 pm

Bear traps? FUUUUUUUUUUUUU been playing Fallout New Vegas recently, hate those things! :x

Seriously though, looks great. :) Might want to change the perspective of it though. It will most likely either look like it's sinking into the ground or balancing in the air depending on the sprite offsets at the moment.
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Re: [Sprites]NeoWorm Resources - Stuff pg.21

Postby FireSeraphim » Sat Jul 07, 2012 12:34 pm

@Neoworm: I noticed your edit of the ROTT hand and I was wondering if I could convince you to do another edit of it that still has the glow, but the hand itself being tweaked to resemble the cleric's gloves.
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Re: [Sprites]NeoWorm Resources - Stuff pg.21

Postby Jabberwock » Wed Oct 17, 2012 1:17 am

Woah, blunderbuss...
I have never seen blunderbuss in a FPS games before.
Where I can download this Fighter plus mod? Is it done?
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Re: [Sprites]NeoWorm Resources - Stuff pg.21

Postby Ed the Bat » Sun Oct 28, 2012 4:30 pm

Jabberwock wrote:I have never seen blunderbuss in a FPS games before.


Never played Wolfen, or PVK II, I guess? :)
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