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Re: [Sprites]NeoWorm Resources - Big mana pickups p.19

PostPosted: Thu Mar 31, 2011 12:57 pm
by NeuralStunner
Gez wrote:Looks more like a phi to me. φ
I LIKE PHI.

Looking at it, the original seems a lot more fork-like: ψ

Re: [Sprites]NeoWorm Resources - Big mana pickups p.19

PostPosted: Thu Mar 31, 2011 5:02 pm
by Amuscaria
The green one, from Hexen seems to have 2 different gold symbols. One that looks like a lower-case psi, and another that looks like an upside-down triangle with a line coming out the bottom.

Re: [Sprites]NeoWorm Resources - Big mana pickups p.19

PostPosted: Fri Apr 01, 2011 8:46 pm
by ETTiNGRiNDER
ChronoSeth wrote:For some reason I can't stop seeing the Quake logo on the green pickup. :shock:

I always thought it was deliberately supposed to be that. The Hexen II spiders had one on their bellies, too.

Re: [Sprites]NeoWorm Resources - Big mana pickups p.19

PostPosted: Sat Apr 02, 2011 1:15 pm
by NeuralStunner
ETTiNGRiNDER wrote:I always thought it was deliberately supposed to be that. The Hexen II spiders had one on their bellies, too.
The H2 instance would be more likely as an easter egg, since it's built on the Quake engine.

Re: [Sprites]NeoWorm Resources - Big mana pickups p.19

PostPosted: Tue Oct 04, 2011 10:21 am
by neoworm
Random potions.
Image

Extended version:
Image

Re: [Sprites]NeoWorm Resources - Potions pg.20

PostPosted: Thu Oct 06, 2011 2:54 am
by ShadesMaster
OoOooOooooh.... nice. Those looks entirely different from standard Heretic / HeXen designs! Black, brown, dark green, dark purple and dark red are also colorations with hues of their own - a competitor for the potion pack!

Re: [Sprites]NeoWorm Resources - Potions pg.20

PostPosted: Thu Oct 06, 2011 4:14 am
by neoworm
I can make pretty much any crazy color. I have the gradient maps set and its matter of seconds to change it.

Re: [Sprites]NeoWorm Resources - Potions pg.20

PostPosted: Thu Oct 06, 2011 12:02 pm
by NeuralStunner
ShadesMaster wrote:OoOooOooooh.... nice.
I give them 24 hours to "mysteriously" appear in HPack. :twisted:

Re: [Sprites]NeoWorm Resources - Potions pg.20

PostPosted: Thu Oct 06, 2011 2:26 pm
by Mikk-
If I could be bothered, I'd add those as Quartz flask replacements for H++ just to add some variety.

Re: [Sprites]NeoWorm Resources - Potions pg.20

PostPosted: Thu Oct 06, 2011 4:10 pm
by BouncyTEM
neoworm wrote:I can make pretty much any crazy color. I have the gradient maps set and its matter of seconds to change it.


mind if I ask what software you use and/or how you set up a gradient map for that? I'd really like to be able to do something like that with my edits really easily...:3

Re: [Sprites]NeoWorm Resources - Potions pg.20

PostPosted: Thu Oct 06, 2011 4:44 pm
by neoworm
Bouncy wrote:mind if I ask what software you use and/or how you set up a gradient map for that? I'd really like to be able to do something like that with my edits really easily...:3

Photoshop CS4 (I still didnt upgraded to my legal CS5, laziness at its best). About setting gradient maps, I made a tutorial and posted it here somewhere. You may be able to find it. If not I will repost it. But I made a little more elabore thing with these potions. There is one more layer over the gradient map that makes the highlights on the bottles.

Re: [Sprites]NeoWorm Resources - Potions pg.20

PostPosted: Thu Oct 06, 2011 8:59 pm
by Xaser
Damn nice stuff!

I hate to be a pickybarg, but would you mind making a blue one as well (Crystal Vial-ish colored)? Just for variety's sake... :P

Re: [Sprites]NeoWorm Resources - Potions pg.20

PostPosted: Fri Oct 07, 2011 7:59 am
by neoworm
Blue set:
Image
Comparison and some new versions:
Image

Re: [Sprites]NeoWorm Resources - Potions pg.20

PostPosted: Fri Oct 07, 2011 3:48 pm
by Xaser
Thank you immensely, sir! I approve of this and will hopefully get around to actually using 'em. :)

Re: [Sprites]NeoWorm Resources - Potions pg.20

PostPosted: Sun Oct 09, 2011 8:15 am
by Darsycho
Nice! That'd be perfect for forevermore. ;)