[Sprites]NeoWorm Resources - Google drive link pg.1

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Re: [Sprites]NeoWorm Resources - Necromancer staff p.14

Postby neoworm » Thu May 20, 2010 2:54 pm

There are still some frames left to be done - pain, standing on ground, falling. I will eventualy make death animation and HUD sprites too. But I wanted to finish this for the Raven staff first.
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Re: [Sprites]NeoWorm Resources - Necromancer staff p.14

Postby NeuralStunner » Thu May 20, 2010 3:24 pm

Looking forward to those. :)
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Re: [Sprites]NeoWorm Resources - Necromancer staff p.14

Postby ShadesMaster » Sat May 22, 2010 8:00 am

Wow - nice new stuff here! That pole-arm looks like something Corvus would use! It could rotate around when you jab with it, too, so the sides turn up and down rather than just sideways!
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Re: [Sprites]NeoWorm Resources - Necromancer staff p.14

Postby neoworm » Sat May 22, 2010 11:54 am

Upgrade for Armory Firewand.
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Re: [Sprites]NeoWorm Resources - Necromancer staff p.14

Postby NeuralStunner » Sat May 22, 2010 11:56 am

Much better, definitely. :yup:
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Re: [Sprites]NeoWorm Resources - Firewand update p.16

Postby Ghastly » Sat May 22, 2010 12:10 pm

Awesome! Now to ask for permission to recode that thing... :P
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Re: [Sprites]NeoWorm Resources - Firewand update p.16

Postby Xim » Sat May 22, 2010 12:32 pm

Much, much better. I was never a fan of the old firewand.
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Re: [Sprites]NeoWorm Resources - Firewand update p.16

Postby ZDG » Sat May 22, 2010 1:26 pm

WAY better.
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Re: [Sprites]NeoWorm Resources - Firewand update p.16

Postby neoworm » Sun May 23, 2010 1:06 pm

Made this while watching ice hockey.
Raven staff projectile. I suggest making it leave a trail of raven feathers.
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I hope the animation will be okay, didnt tested.
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Re: [Sprites]NeoWorm Resources - Firewand update p.16

Postby Ghastly » Sun May 23, 2010 1:16 pm

Awesome! I'll start finishing the Raven Staff. :D

Edit: Not done yet, but I thought you'd want to see the projectile in-game. http://files.drdteam.org/index.php/file ... nstaff.zip

Still have to find suitable projectile death sprites (they used a generic explosion, in Hexen 2), but otherwise it's just about done. It isn't bound to a key, so Give All and Use RavenStaff. :P
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Re: [Sprites]NeoWorm Resources - Firewand update p.16

Postby neoworm » Sun May 23, 2010 2:42 pm

Better version. I corrected some perspective errors.
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Re: [Sprites]NeoWorm Resources - Firewand update p.16

Postby Amuscaria » Sun May 23, 2010 5:56 pm

neoworm wrote:Better version. I corrected some perspective errors.
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may I steal these from you? D:
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Re: [Sprites]NeoWorm Resources - Firewand update p.16

Postby neoworm » Mon May 24, 2010 4:04 am

Ghastly_dragon> I like it. I tried to mess with it a little so I made the projectiles fly in a little vedge instead of line and I tried to make ravens drop feathers when flying and when they disapear. It looks even better now. I think the ravens are too blueish, I will try to darken them a little. Also i will make some impact animation for projectiles and maybe for ravens too. I think they deserves something original.

Eriance> Of course you can. Maybe I will finish rotations for it later. I just realized they are not mirrorable because I made the blades curved.
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Re: [Sprites]NeoWorm Resources - Firewand update p.16

Postby ZDG » Mon May 24, 2010 5:10 am

Here's something i just whipped up with your WV variant :P
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Re: [Sprites]NeoWorm Resources - Firewand update p.16

Postby Cutmanmike » Mon May 24, 2010 5:42 am

ZDG wrote:Here's something i just whipped up with your WV variant :P


Now make it so you can swing it like a sword and there ya go, best of all 3 worlds :P
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