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Re: [Sprites]NeoWorm Resources - Necromancer staff p.14

PostPosted: Sun May 16, 2010 2:43 pm
by neoworm
I know that originaly it uses some weird spinning darts. It probably shoudnt be hard to make. I can try but I will need some reference.

Re: [Sprites]NeoWorm Resources - Necromancer staff p.14

PostPosted: Sun May 16, 2010 2:53 pm
by Ghastly
Spoiler:

Apparently, Fraps doesn't like GLHexen2. :?

The unpowered projectile is pretty much a smaller version of the non-raven powered projectile. Also, it's worth pointing out that the ravens fired from the powered-mode have red eyes. :P

Edit: What's the difference between the two non-firing frames?

Re: [Sprites]NeoWorm Resources - Necromancer staff p.14

PostPosted: Sun May 16, 2010 7:12 pm
by NeuralStunner
At the risk of sounding like a broken record... NeoWorm, you are just awesome. :thumb:

Re: [Sprites]NeoWorm Resources - Necromancer staff p.14

PostPosted: Mon May 17, 2010 7:03 am
by Amuscaria
Looking good thar. :D Only 2 minor things I wanted to point out - some yellow lighting during the fire frames would make it better. Also, the rectangular gem on top seems to be conflicting with the raven's shape. Perhaps a diamond or pinched ellipse would fit better? Just my opinions.

Re: [Sprites]NeoWorm Resources - Necromancer staff p.14

PostPosted: Mon May 17, 2010 10:39 am
by Ghastly
Here's some quick Decorate I whipped up, with the Ethereal Crossbow projectile sprites as placeholders: http://www.speedyshare.com/files/224836 ... nStaff.wad

I'm still going to tweak it a lot, but it's almost done. I didn't want a straight Wraithverge replacement, for the attack, so I made something similar, but still different. Sort of like a mix between the Wraithverge and Bloodscourge attacks. I also haven't implemented the muzzle flash, yet.

Re: [Sprites]NeoWorm Resources - Necromancer staff p.14

PostPosted: Mon May 17, 2010 11:11 am
by neoworm
I tought it looked like wraithverge with different name. I will try to make the sprites soon. Projectile itself wont be problem, but the crow will need some more work. Luckily I have some base from Melty Blood and I already started rotations for it (it even have red eyes). But Speedyshare dont work for me at all. So I cant test it. Use the DRDfileshare - its best for ZDooM related projects.

I also tried the sprites ingame and I thing the shading in the darker parts is kinda bad, I will have to try some color rebalancing.

Re: [Sprites]NeoWorm Resources - Necromancer staff p.14

PostPosted: Mon May 17, 2010 2:40 pm
by Ghastly
neoworm wrote:I tought it looked like wraithverge with different name.

The powered-mode, yeah. Raven Software has the unfortunate habit of reusing ideas they've made before. Quake 4's Dark Matter Gun behaves very similarly to the powered Meteor Staff, for example.

neoworm wrote:Speedyshare dont work for me at all. So I cant test it. Use the DRDfileshare - its best for ZDooM related projects.

http://files.drdteam.org/index.php/file ... nstaff.zip

Also, I forgot to mention, I coded it for Heretic, since I really didn't want to have to deal with Hexen's classes. It also doesn't have KeyConf, so just type "use ravenstaff" in the console.

Re: [Sprites]NeoWorm Resources - Necromancer staff p.14

PostPosted: Mon May 17, 2010 3:36 pm
by neoworm
It seems almost ridiculously powerful for a weapon that just summonst few birds.

So far I have this. And no time to work on it for a few days.
Image

Re: [Sprites]NeoWorm Resources - Necromancer staff p.14

PostPosted: Mon May 17, 2010 3:38 pm
by Ghastly
neoworm wrote:It seems almost ridiculously powerful for a weapon that just summonst few birds.

Well, it was the Necromancer's fourth weapon, and I think it's a little less powerful than the Wraithverge, but I haven't finished messing with ammo and damage amounts, yet.

Re: [Sprites]NeoWorm Resources - Necromancer staff p.14

PostPosted: Wed May 19, 2010 6:09 pm
by Shadelight
I was wondering if you could edit the Flail to have the red electricity around it for a Powered Up Mode. Do you think you could do this?

Re: [Sprites]NeoWorm Resources - Necromancer staff p.14

PostPosted: Thu May 20, 2010 2:34 am
by neoworm
I could and I was planning to do so, but right now I am totally fed up with drawing lightning on different weapons all the time. Its not hard, its only awfully annoying. So I am sorry not now, I have much more interesting things to do. But its quite easy to copy/paste some electric glow from other weapons. There is also lot of source material - my new axe, powered staff, powered gauntlets, mage lightning spell...

Re: [Sprites]NeoWorm Resources - Necromancer staff p.14

PostPosted: Thu May 20, 2010 1:51 pm
by neoworm
Raven done, now the projectile itself.
Image

Re: [Sprites]NeoWorm Resources - Necromancer staff p.14

PostPosted: Thu May 20, 2010 1:52 pm
by Xim
neoworm wrote:Raven done, now the projectile itself.


I like it. I like it a lot. :)

Re: [Sprites]NeoWorm Resources - Necromancer staff p.14

PostPosted: Thu May 20, 2010 2:28 pm
by NeuralStunner
Wow, I like that. It'd make a great character/monster, too. (A Raven Morph powerup would be awesome. I may do that sometime.)

Re: [Sprites]NeoWorm Resources - Necromancer staff p.14

PostPosted: Thu May 20, 2010 2:31 pm
by Ghastly
I'd need a fade-out/smoke burst death, but that's perfect! :D